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How are ties broken for playoffs?

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71365.28 in reply to 71365.25
Date: 2/7/2009 1:21:36 AM
Overall Posts Rated:
9191
I just want to clarify that I dont disagree with you, I would prefer this rule to be changed as well. I have seen in many similar threads this very same discussion, and I feel many people would agree with you. I have seen people respond and generally believe that the BB's are trying to avoid having brand new players get blown out by 40 points thier first few games and quit. At least this may be one of the reasons this rule is in place. I wouldnt be surprised if there was some sort of altering of this effect in the future possibly. I will be right behind you saying I am happy for it. I just dont think we can expect this to change right away. I offered some solutions to help alleviate this problem for you because it is that way now, silly or not.

I also dont think it is all that unrealistic to have a B/U be a strong player and good scorer. Look at guys like Rip Hamilton or Lamar Odom, who both come in off the bench and have been known to take over games throughout thier carreers. For me, I couldnt really afford a bunch of equally good B/U's to my starters, so I tried to get cheaper guys who played great defense, in lieu of a more balanced and more expensive guy. This way he can at least limit thier players from scoring alot, even if he doesnt score much. Just my choice, but an example.

Not trying to be adversarial at all. Perhaps having seen this discussion on previous threads I skipped over (carelessly) the part about 'yeah, I wish that was different too' and jumped ahead to the 'but heres some things you can do to help'.

This Post:
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71365.29 in reply to 71365.28
Date: 2/7/2009 3:01:16 PM
Overall Posts Rated:
88
Points differential has its limitation as a valid parameter.
Just today in my league, two teams were playing for first place in the other conference. Their points differential is not exactly similar, but close enough. The problem was that current leader played against a bot (winning 25-0) and the other played against a very weak team.
It was very prausiible that the other team will win with over 25 points difference and take the lead, and the leader could do nothing about it.
Just a simple example.

Still, as I said in a former message, since this parameter requires simpler algorithm, it makes sense to use it even if it is not the best one, since it is not that important.

Just don't try to convince me that the best parameters are used, especially since in a case of a tie in points differences - you prefer the team with more points.

If one team plays against a bot more times during the season and score 25 points per game, according to this parameter, this team is weaker. Is it really?
And if one plays "run and gun" and the other "push forwards", does it make the first one better just because the general score is higher?

This second parameter is completely worthless.

So if the problem is simplicity, stick with the current system, but if you find a way to treat the 'head to head' parameter and still, keep it simple, please go for it, cause by all means - it is a better parameter.

This Post:
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71365.30 in reply to 71365.29
Date: 2/7/2009 3:49:12 PM
Overall Posts Rated:
959959
Points differential has its limitation as a valid parameter.
Just today in my league, two teams were playing for first place in the other conference. Their points differential is not exactly similar, but close enough. The problem was that current leader played against a bot (winning 25-0) and the other played against a very weak team.
It was very prausiible that the other team will win with over 25 points difference and take the lead, and the leader could do nothing about it.
Just a simple example.


maybe not in that moment, but when he play against the weak opponent the opponent for place one plays he could win higher to be more points ahead. And the second placed team who advancced during this situation, has a 25-0 win against those team too only a bit earlier.
So what happens when the one team has the 25-0 Wo in the week they against each other, and the other team has a second important match that week so he had to play some backups, that would be unfair or not ;) When we construct examples i would say, this one is better.

Just don't try to convince me that the best parameters are used, especially since in a case of a tie in points differences - you prefer the team with more points.


I would say the ebst ones are used, because you could handle point differential consistence, even in the PO finals where a direkt matchup was silly because of the home court advantage ... And both systems, refelct the teams strength, the one more in 2 single games, the other one refelct the game during the whole season.

If one team plays against a bot more times during the season and score 25 points per game, according to this parameter, this team is weaker. Is it really?


25-0 iain't a bad win, i have pretty less games with such a high differental.

But this is the problem, that the league is changing due to activity this made in unfair anyway.

This Post:
00
71365.31 in reply to 71365.29
Date: 2/7/2009 5:15:15 PM
Overall Posts Rated:
9191
Just don't try to convince me that the best parameters are used, especially since in a case of a tie in points differences - you prefer the team with more points.


This sounds like a one-way conversation. I wont try and convince you of anything myself, as you are stating you wont listen to anything but what you allready believe. Not the best tact for open debate, imo. Many sports use highest total points as one of thier tiebreakers, including the NFL. It isnt that far fetched. For those who may listen, you do have all season to put yourselves in proper position, but it seems this argument perks up when it is to late to change anything.

This Post:
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71365.32 in reply to 71365.31
Date: 2/7/2009 8:44:55 PM
Overall Posts Rated:
154154
Most importantly you don't understand what the bot means.

This Post:
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71365.33 in reply to 71365.30
Date: 2/8/2009 2:03:08 AM
Overall Posts Rated:
88
in the PO finals where a direkt matchup was silly because of the home court advantage ...


This is not the first time this argument is brought up and I don't understand. Without trying to be too cynical - when do we need a tie-breaker in the PO? We have 3 matches and the winners play each other, so a tie-breaker in the PO is not really an option, or am I losing something?

25-0 iain't a bad win, i have pretty less games with such a high differental

My biggest argument is against the second parameter - highest amount of points. I hope you score more than 25 points in a regular match, or else you are in trouble...


This Post:
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71365.34 in reply to 71365.33
Date: 2/8/2009 2:05:07 AM
Overall Posts Rated:
304304
2nd parameter isn't point total, it's point differential.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
71365.35 in reply to 71365.33
Date: 2/8/2009 2:27:32 AM
Overall Posts Rated:
9191
Highest points is the third parameter, after points differential. This makes a 25-0 game not so bad if forced upon you, +25 is nice considering the blowout rule. As a Defensive minded team I realize at the outset that if I ever get into a tie-break situation that goes to the third parameter, I am probably on the losing end. Its a risk I take all season long, but only becomes pertinent right at the end of the season. I would imagine this discussion appears near the end of each season.

Were I a betting man, I would bet that the BB's want to keep the code as simple as possible in certain areas, and PO tiebreakers that need to evaluate schedules and/or other factors besides points would be considerably more code intensive. My skills in this area are amateur at best, lets call it an educated guess (and wait for the avalanche, lol).

Last edited by Heathcoat at 2/8/2009 2:29:26 AM

This Post:
00
71365.36 in reply to 71365.31
Date: 2/8/2009 2:36:45 AM
Overall Posts Rated:
88
Just don't try to convince me that the best parameters are used, especially since in a case of a tie in points differences - you prefer the team with more points.




This sounds like a one-way conversation. I wont try and convince you of anything myself, as you are stating you wont listen to anything but what you allready believe. Not the best tact for open debate, imo.


You can, of course, talk about me instead of dealing with the topic. This was a figure of speach to clarify that after reading dozens of messages repeating the same few arguments over and over again, I doubt if you can bring a new convincing one.

Well, you obviously did not even try to.

And let me say to all of you, once more: I think that using this parameter because it is simpler is definitely legitimate and makes sense to me.
For using it - nobody has to convince me that it is the best one.
I trust the developers and if they say that the 'head to head score' is a more complicated parameter, and therefore they prefer not to use it, I accept it as is.

Still, if it is not too complicated, or if it becomes simpler in the future due to technological break throughs, I would love to see it implemented, since after listening to all arguments, I am really not convinced that points differencial reflects better the strengh of the teams/managers.

As for the second/third parameter (depends when you start to count): I did not read even one strong argument for the this parameter: total amount of points.
With the current system of 25-0 victories, (that some teams might have while others not necessarily) - and with the clever drive of the developers to make all tactics valid, with no benefit to 'high pace - high score' tactics, this parameter looks like not the best choice.

Since we talk about rare cases, we don't need to use this parameter too often, but if it can be improved with low cost , now, or in the future - I would like that.

This is all I am saying

:)


This Post:
00
71365.37 in reply to 71365.36
Date: 2/8/2009 2:59:26 AM
Overall Posts Rated:
9191
You can, of course, talk about me instead of dealing with the topic. This was a figure of speach to clarify that after reading dozens of messages repeating the same few arguments over and over again, I doubt if you can bring a new convincing one.

Well, you obviously did not even try to.



This was my attempt, feeble as it is:

Highest points is the third parameter, after points differential. This makes a 25-0 game not so bad if forced upon you, +25 is nice considering the blowout rule. As a Defensive minded team I realize at the outset that if I ever get into a tie-break situation that goes to the third parameter, I am probably on the losing end. Its a risk I take all season long, but only becomes pertinent right at the end of the season. I would imagine this discussion appears near the end of each season.

Were I a betting man, I would bet that the BB's want to keep the code as simple as possible in certain areas, and PO tiebreakers that need to evaluate schedules and/or other factors besides points would be considerably more code intensive

Sometimes I am too subtle. I suppose what I am trying to say is that perhaps this is poor timing for this arguement, as we are(were) right in the middle of determining PO seeding. Tough for anyone to be completely objective at this time as everything is at stake for many teams this week. I believe you have a valid arguement. We may just disagree on the importance of it. We know how the PO seeding works as is, and have all season to consider this in our ongoing strategies. Calling foul at this time seems....well....subjective.


This Post:
00
71365.38 in reply to 71365.37
Date: 2/8/2009 3:18:31 AM
Overall Posts Rated:
88
Tough for anyone to be completely objective at this time as everything is at stake for many teams this week
.
Yes, I agree, although I am in the PO, without any tie-breaker, so I have no immediate interests

I believe you have a valid arguement.

Thank you. It was important to hear that.

We know how the PO seeding works as is, and have all season to consider this in our ongoing strategies. Calling foul at this time seems....well....subjective.


As I said in several of my posts:

It is not urgent...
If you find a way now or in the future...

I was never trying to call foul anyway. Sory if it looked that way. Since this topic was brought up - and some were trying to dismiss the idea as if it was totally irrelevant, it was important for me to support the idea.

Let me end my contribution to this thread by saying:

I love this game

:)

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