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BB Global (English) > Tanking

Tanking

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This Post:
00
218937.280 in reply to 218937.279
Date: 6/8/2012 7:16:04 AM
Overall Posts Rated:
1313
An higher salary floor limit would be nice, the average salary in my league is 380k, the floor limit is 115k! less than a third of what the average team is paying

Last edited by Adz (Giants) at 6/8/2012 7:17:47 AM

From: RSX

This Post:
11
218937.281 in reply to 218937.274
Date: 6/8/2012 7:25:24 AM
Overall Posts Rated:
181181
To guarantee 48min for my trainees, I set only 5 players for a game, so they can't be subbed. Yeah, the game is pretty much annoying.

From: Fonzi

This Post:
22
218937.282 in reply to 218937.31
Date: 6/8/2012 7:42:18 AM
UK Wildkitties
Bundesliga
Overall Posts Rated:
201201
Second Team:
Berlin Mavericks
I haven't read through the whole thread yet, but this is my two cents. I think we need to distinguish two things here.
One is the actual tanking, meaning finishing last on purpose. I have no problem with that. If you argue against tanking, you would have to consider that probably the best approach to start the game is to invest into your arena first while not taking on too much salary.
After all it is each manager's decision how he wants to run his franchise. Get a couple good draft picks to build around, buy some talent and train them or buy already good players. Everyone has to decide on his own if he wants to win now, slowly get stronger or take a different approach. And there is more than one way to be successful.

Number two is the buying of high salary players for the playoffs/relegation. While I do think it is each manager's choice if he wants to push for homecourt advantage in the playoffs or accepts playing on the road, there needs to be a fix. Again, I support the idea of "tanking" and going for a 4th place finish with less salary. Manager A might have a higher salary throughout the season and finish 1st and get homecourt advantage. Thats his reward. Manager B might have less salary and finish 4th. He doesn't get homecourt, but might have saved a couple bucks along the way. There is nothing wrong with buying an extra player now. In order to prevent an abuse of that by going for a player that earns as much as the whole team, simply move the deadline for the player to be eligible for the POs two weeks ahead. Buying players is an integral part of managing and those two weeks would make up for the financial gain over the course of the season for Manager B I would assume (after all you have to consider that manager B is probably making less money from home games and merchandising). That way everyone needs to think twice before taking on a huge salary player. And if his playoff run doesn't lead to the championship he might be broke afterwards.

Another idea to somewhat balance the whole thing is giving financial bonuses for winning teams. Say each team gets a certain reward per game won (similiar to the cup rewards) and/or also a prize for the league finish at the end. Giving detailed numbers here would not make sense, since only the BB developers have insight into what the teams in different league levels earn per week.

From: Koperboy

To: RSX
This Post:
00
218937.283 in reply to 218937.281
Date: 6/8/2012 7:45:23 AM
Overall Posts Rated:
952952
Yeah...but by doing this, you can forget good game shape and being competitive.

This Post:
11
218937.284 in reply to 218937.283
Date: 6/8/2012 7:57:36 AM
Overall Posts Rated:
244244
So the ideas I've liked so far are:

-Raise player salary floor(slightly)
-Decreases in attendance for consecutive blowout losses
-or Decreased attendance for consecutive large losses while having large profits/cash reserves
-A more accurate fan survey

This Post:
11
218937.286 in reply to 218937.279
Date: 6/8/2012 8:31:51 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
719719
Second Team:
Canada Purple Haze BC
Perhaps then you are only to receive the promotion money once?

This Post:
00
218937.287 in reply to 218937.286
Date: 6/8/2012 8:35:32 AM
Overall Posts Rated:
126126
Not a bad suggestion.... definitely have heard worse... takes away the allure of it too...hrm

From: Koperboy

This Post:
00
218937.288 in reply to 218937.285
Date: 6/8/2012 8:59:42 AM
Overall Posts Rated:
952952
Your analogy is not very precise, because I didn't say "met what's the point in training players for other tactics as LI is the best anyway". No, I didn't say that. I said "I know tactics are balanced and I want to train players for other tactics, but I don't know how exactly and I don't want to waste 5-6 seasons of training only to discover I haven't trained players the right way".

I mean, every experiment takes at least 3-4 seasons if training is involved (and it should be, as most players on TL are trained LI style). If this was the only massive multiplayer manager game in the whole internet, you bet a lot of people would try. But people don't want to spend a year or year and a half only to discover their work was for nothing.

I want at least some hints, like "Driving is the most important skill when Game Engine is choosing which player will take most shots".

As for your analogy, Colombo didn't sail with intent to find a new continent. He sailed to find a shorter way to either China or India, I can't remember which one, to shorten the trading route. The fact he stumbled on new continent was pure coincidence.

From: Axis123

This Post:
00
218937.290 in reply to 218937.282
Date: 6/8/2012 10:20:17 AM
Overall Posts Rated:
299299
Another idea to somewhat balance the whole thing is giving financial bonuses for winning teams. Say each team gets a certain reward per game won (similiar to the cup rewards) and/or also a prize for the league finish at the end. Giving detailed numbers here would not make sense, since only the BB developers have insight into what the teams in different league levels earn per week.

The other stuff you said is great.

The financial rewards can be amended by modifying the fan survey. Winning teams over a period of time get more bums on seats.

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