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BB Global (English) > Testing the "empty lineup prevention" code in Private League matches

Testing the "empty lineup prevention" code in Private League matches

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This Post:
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259887.282 in reply to 259887.281
Date: 2/17/2015 9:52:50 PM
Overall Posts Rated:
6060
I need you to study my games last season. ....ALL games were BLU... then perhaps you will see what I'm saying. ... look at the min distribution.

This Post:
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259887.283 in reply to 259887.282
Date: 2/18/2015 12:42:45 AM
Overall Posts Rated:
370370
If I saw your roster and the rosters of your opponents and had an unlimited amount of time to scrutinize each game ... but I don't. I'll have to take your word for it that BLU somehow had some sort of value to you.

BB is a better game without it, though, is my belief.

This Post:
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259887.284 in reply to 259887.283
Date: 2/18/2015 6:13:13 AM
Overall Posts Rated:
6060
That response is a fair one.

Let me snap shot it then. It has been posted already about the min increase. ... my SG last season averaged 35 mins for the season. ..... now it's up to 41 with him playing a full 48 last night.

Please 'tweek' this!

This Post:
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259887.285 in reply to 259887.284
Date: 2/18/2015 5:46:19 PM
Overall Posts Rated:
370370
Okay, but what other conditions have changed? Stamina of both him and his replacements, the relative quality of him and his replacements, the closeness of games, the attributes of his opposing player and your opposing team, on and on ... all affect it. To be fair, BLU was just an exploit that they finally got around to closing. We can learn to cope w/o BLU, surely.

This Post:
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259887.286 in reply to 259887.285
Date: 2/19/2015 6:13:00 AM
Overall Posts Rated:
6060
Other conditions?

Heavy mins means more chance of injury. ... have you not seem that in your time yet, go by your own games played.

Why on earth do we have stamina here then? It should not be the better stamina you have the more mins played. .. it should be direct effectiveness throughout the game. In the BLU FIX and Injecting your lineup manually having mediocre stamina is the way to go. .... this in itself is just wrong in spirit.

This Post:
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259887.287 in reply to 259887.286
Date: 2/19/2015 12:52:48 PM
Overall Posts Rated:
370370
Other conditions?
Yes, just what I listed there, for example.

Heavy mins means more chance of injury.
I already agreed with that. Twenty minutes played, twenty chances of injury. Forty minutes played, forty chances of injury.

Why on earth do we have stamina here then?
Performance deteriorates as fatigue sets in. With good stamina, performance deteriorates more slowly.

This Post:
00
259887.288 in reply to 259887.287
Date: 2/19/2015 5:46:08 PM
Overall Posts Rated:
6060
Other conditions?
Yes, just what I listed there, for example.

Heavy mins means more chance of injury.
I already agreed with that. Twenty minutes played, twenty chances of injury. Forty minutes played, forty chances of injury.

Why on earth do we have stamina here then?
Performance deteriorates as fatigue sets in. With good stamina, performance deteriorates more slowly.


Again why MAX mins for MAX stamina?
There needs to be a change there.

This Post:
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259887.289 in reply to 259887.288
Date: 2/19/2015 9:44:42 PM
Overall Posts Rated:
370370
Again why MAX mins for MAX stamina?
There needs to be a change there.
I'm not clear what you are asking for ... minimum minutes for maximum stamina ... maximum minutes for minimum stamina?

This Post:
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259887.291 in reply to 259887.290
Date: 2/20/2015 7:21:58 AM
Overall Posts Rated:
6060
he probably ask that stamina influence performance but not number of minutes on court..
and i agree with that

Amen!
Pound for pound. . If you have two players with the exact same skill set down the board. .. one with mediocre stamina and one with proficient..... who should do more damage?
As it stands the proficient stamina player is in great danger because of the increased odds of injury due to 42+ mins a game. ... on average!
Right now with this system the only benefit of having high stamina players (which should be the standard) is when you KNOW your opponent will play RNG during a game. ... your team won't be gassed by the mid to late 3rd qter and the 4th turns into a layup drill.
If you play m2m because a 3-2 may not stop second chances under the basket.

How could something so fundamental be so misapplied here for so long? Again the BLU countered this flaw and let me state I'm not against the principals of the change at all.

But in practice teams like myself who did not abuse that tactic, all realism to the game is gone. ... flat out gone!

The issue at hand has been raised of how can we get that reslism back within the next calender year. Again this is on a fundamental level.
By addressing this it changes the game as a whole for the better.

Is this a Basketball SIM. ..... or baseball? Because as far as I'm concerned I'm staffed with a bunch of pitchers!
American League!

Last edited by BarryS at 2/20/2015 10:47:28 AM

This Post:
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259887.292 in reply to 259887.291
Date: 2/20/2015 3:37:23 PM
Overall Posts Rated:
370370
As it stands the proficient stamina player is in great danger because of the increased odds of injury due to 42+ mins a game. ... on average!

A. The odds of an injury in the first minute are the same as the odds of an injury in the 41st minute ... which is actually giving a break to the high stamina player, who in RL might be more at risk in his fatigued state.

B. BLU often played your best players more, not less, thus increasing their odds of injury. And worse yet, it was out of your control.

I see BLU going away as a good thing for these reasons.

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