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Tanking

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This Post:
11
218937.284 in reply to 218937.283
Date: 6/8/2012 7:57:36 AM
Overall Posts Rated:
244244
So the ideas I've liked so far are:

-Raise player salary floor(slightly)
-Decreases in attendance for consecutive blowout losses
-or Decreased attendance for consecutive large losses while having large profits/cash reserves
-A more accurate fan survey

This Post:
11
218937.286 in reply to 218937.279
Date: 6/8/2012 8:31:51 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
719719
Second Team:
Canada Purple Haze BC
Perhaps then you are only to receive the promotion money once?

This Post:
00
218937.287 in reply to 218937.286
Date: 6/8/2012 8:35:32 AM
Overall Posts Rated:
126126
Not a bad suggestion.... definitely have heard worse... takes away the allure of it too...hrm

From: Koperboy

This Post:
00
218937.288 in reply to 218937.285
Date: 6/8/2012 8:59:42 AM
Overall Posts Rated:
952952
Your analogy is not very precise, because I didn't say "met what's the point in training players for other tactics as LI is the best anyway". No, I didn't say that. I said "I know tactics are balanced and I want to train players for other tactics, but I don't know how exactly and I don't want to waste 5-6 seasons of training only to discover I haven't trained players the right way".

I mean, every experiment takes at least 3-4 seasons if training is involved (and it should be, as most players on TL are trained LI style). If this was the only massive multiplayer manager game in the whole internet, you bet a lot of people would try. But people don't want to spend a year or year and a half only to discover their work was for nothing.

I want at least some hints, like "Driving is the most important skill when Game Engine is choosing which player will take most shots".

As for your analogy, Colombo didn't sail with intent to find a new continent. He sailed to find a shorter way to either China or India, I can't remember which one, to shorten the trading route. The fact he stumbled on new continent was pure coincidence.

From: Axis123

This Post:
00
218937.290 in reply to 218937.282
Date: 6/8/2012 10:20:17 AM
Overall Posts Rated:
299299
Another idea to somewhat balance the whole thing is giving financial bonuses for winning teams. Say each team gets a certain reward per game won (similiar to the cup rewards) and/or also a prize for the league finish at the end. Giving detailed numbers here would not make sense, since only the BB developers have insight into what the teams in different league levels earn per week.

The other stuff you said is great.

The financial rewards can be amended by modifying the fan survey. Winning teams over a period of time get more bums on seats.

This Post:
00
218937.292 in reply to 218937.291
Date: 6/14/2012 10:42:28 AM
Overall Posts Rated:
137137
Will we have any opinion from BBs about this topic? or it is definitely dead?

This Post:
00
218937.294 in reply to 218937.293
Date: 6/14/2012 11:48:25 PM
Arizona Cacti
III.8
Overall Posts Rated:
276276
From the fan survey: The general manager is doing everything he can to try to improve the team This shouldn't just be about the frequency with which a manager makes bids on the TL or whatever that question is supposed to address.

Have multiple blowout losses (at least 50 points) devastate the score for that one, as well as severely reducing the positive response for the question: I am pleased with the team's performance this season." I'm sure it's been said already but I don't want to read this whole thread.

Would make sense given the current wording, would hurt those annoying tankers, and the BB's wouldn't have to add any new questions to the survey.

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