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Secondary skills for Centers

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This Post:
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117988.29 in reply to 117988.13
Date: 11/19/2009 11:26:05 AM
Overall Posts Rated:
1212
In my experience driving helps your shooting percentage. The reason why a player with high driving takes more shots is because he is open more often.


yes that is how i understand the rule too. SO when the player has high driving and bad shooting skills, he will miss more and his shooting % will drop...

This Post:
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117988.30 in reply to 117988.29
Date: 11/19/2009 3:40:09 PM
Overall Posts Rated:
959959
normally the number of attembs of this player get reduced, and the complete lineup ahs a weaker shooting percentage because someone didn't use good options to finish a play because of his limited skills.

This Post:
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117988.31 in reply to 117988.1
Date: 11/19/2009 7:33:26 PM
Overall Posts Rated:
00
I would work on passing so you get less turnovers

This Post:
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117988.32 in reply to 117988.26
Date: 11/20/2009 2:05:59 PM
Overall Posts Rated:
2525
"Jump Shot: A better shooter will make more shots at all distances."



I know people try to argue that jump shooting is required for inside shots but my belief is that it isn't. I'm more of the belief that there are different types of shots in BB that use different combinations of skills. For example, it was already mentioned by a BB at one point that the primary skill used in a driving shot is driving.

This is how I interpret the quote above: it is only referencing jump shots and outside shots in general. It is also meant to show the difference between the JS skill and the JR skill. So higher jump shooting will increase the chance that you can hit short jump shots. However, if you want to hit the long shots you will still need a certain amount of jump range to go with it.


I am leading a German 2nd division and do mainly play LI. Two of my players are the #1&2 in FG%.

#1 is (only) a 50something C but with secondaries (IS 13 JS7).

The #2 has IS/JS 11 and plays PF/SF.

I therefore strongly believe in JS importance.

This Post:
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117988.33 in reply to 117988.32
Date: 11/20/2009 8:32:42 PM
Overall Posts Rated:
00
IMO, driving is just another way to score.
In total, three ways of scoring --> jump shot, inside shot (including hook shots, dunks), and drives.
Driving is only dependent on driving skill.


This Post:
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117988.34 in reply to 117988.33
Date: 11/21/2009 3:44:53 AM
Overall Posts Rated:
6565
i look driving as creativity. the more you create, you find more ways for plays but finishing them is only possible using passing, handling or shooting. if those are low and cant complement high driving, player ends up with low percentages and turnovers.

From: JohnnyB
This Post:
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117988.35 in reply to 117988.34
Date: 11/21/2009 4:07:02 AM
Overall Posts Rated:
344344
I am making a study with an other friend who is training big men, and usually we both playing an inside tactics. So far our conclusions, comparing how many shots per min a player is getting, the % of shooting, XP/IS/HA/PA/IS/DR/JS, looks like that driving has very little to do with the shooting frequency, or the %. Looks also that XP, is playing great role on %. JS is important too, but that 1 was expected. Passing surprisingly its more important than DR too. Still our data are very few, so i would love to see some more users that are using inside tactics to give some more input.


This Post:
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117988.36 in reply to 117988.35
Date: 11/21/2009 6:15:17 AM
Overall Posts Rated:
6565
you have to be sure you use the chosen tactics as a variable as it might be the most important of all.

From: docend24

This Post:
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117988.37 in reply to 117988.32
Date: 11/21/2009 7:50:06 AM
Overall Posts Rated:
154154
I think JS for big man was stronger in the old engine when you could exposed big men with bad OD better. It is still a viable skill.

I compared my offensive big man stats (skills by bb-mail if you want) mainly FGA, FG% and 3PTA and got similar numbers while playing mainly Push and outside focused tactics. They attempt abut the same amount of shots per game, they have slightly lower FG% which is caused by them shooting twice as many treys than your players. While of course we face a different opposition I think you should give Push a try especially when some teams play not so effective 2-3 zone against you now. If you have guards somewhat competent in scoring.

This Post:
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117988.38 in reply to 117988.36
Date: 11/21/2009 8:23:19 AM
Overall Posts Rated:
344344
Thats why i said that we need more data. Still, even if i change my tactics for 1 game, that game will change for all of my players. Anyway, i will continue to work with that, talk with some other friends that are using inside tactics, and see whats there conclusions.

From: Pallu

This Post:
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117988.39 in reply to 117988.38
Date: 11/21/2009 9:06:07 AM
Overall Posts Rated:
2525
Some data (you know it already...) for discussion:

take a look at my team stat pge and sort it by FG. You will find Utrera, Salvato and Pikoulas having the best FG% (ignoring Dzadzovski with only two games so far). They are all inside players - at least when they play.

Utrera is best in FG%. He has IS13, JS7, DR4, H7. He takes a shot every 3,1 minutes.

Salvato is 2nd best. He has IS+JS 11, DR+H 5. He takes a shot every 2,7 minutes.

Pikoulas (you know him well) has nice skills but he plays NT, so I shouldn't spread them. He has IS and JS well devellopped He should be thee best scorer but isn't. He has lower DR and H. He takes a shot every 2,7 minutes.

Pikoulas high shooting frequency would make driving irrelevant. But I think he receives a lot of passes... His low FG% is not explained by that. Salvato has the advantage of (more often) play as SF than PF and he often is a substitute (good stamina).

Utreras low shooting frequency is best explained by his experience. He takes the better shots and is rewarded in terms of FG%.

Last edited by Pallu at 11/21/2009 9:06:42 AM

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