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go for retirement options.....

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From: CrazyEye

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207984.30 in reply to 207984.29
Date: 2/5/2012 10:44:11 AM
Overall Posts Rated:
959959
i am not a fan of career ending events, who comes random but also see the problem here with old players who get even more attactive at a certain stage for scrimmages through there low salary.

My thought how to fix it, is to raise the basic salary of old players so that a veteran isn't working for 500 bugs and the teams get forced to retire them. But also can plan with it. How about for example a cumulative/exponential raise in base salary starting with age 33. So we force managers to retire them, but still make it a planable step.

From: CrazyEye

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207984.32 in reply to 207984.31
Date: 2/5/2012 2:35:25 PM
Overall Posts Rated:
959959
yeah but it is random on a pretty small base with an very big impact, as mentioned before even hold player have their values(for example my last sell).

Injurys, basket etc. are random to a certain degree too, but there are so many chanches for those that random is pretty fair, since with many try it comes around the expected value. But when a 1% chanche teams maybe face every 3 season, procs it is pretty unlikely and a big hit for the franchise.

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207984.33 in reply to 207984.30
Date: 2/5/2012 4:23:35 PM
Overall Posts Rated:
406406
How about for example a cumulative/exponential raise in base salary starting with age 33. So we force managers to retire them, but still make it a planable step.


That makes no sense at all. If you want to make old players less attractive the better way would be to raise the possibility they get injured, or cap their stamina and/or gameshape at really low levels so they cant be big contributors for their teams.

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207984.34 in reply to 207984.33
Date: 2/5/2012 4:45:49 PM
Overall Posts Rated:
959959
How about for example a cumulative/exponential raise in base salary starting with age 33. So we force managers to retire them, but still make it a planable step.


That makes no sense at all. If you want to make old players less attractive the better way would be to raise the possibility they get injured, or cap their stamina and/or gameshape at really low levels so they cant be big contributors for their teams.


stamina is a thing you could be pretty good at older age(lot of great marathon runners are over 30), and why you shouldn't have a good feeling in age. You already have a handicap in them loosing skills, i am not so experience yet about the speed but you at least at to expect some of them.
That they are injury prone makes sense, and could be also a way to "force" the manager to retire them at some point.

But the one problem is that their weakness get their get weak, is something which many manager appreciate in getting them for scrimmages, and i believe most employes expect rising salarys in time. i believe professional athletes aren't so strict of it, when they start to decline but i believe a bit of the old salary expectation also a good salary convince you to play longer instead of saying i stop playing now my fgood times are over.

If you have a salary increase for 33 year for example like this:
sum(2^(years above 32)* 100)
You will rarely see player older then 37 since then the extra salary would be already 6.300$(i would guess that double up his salary at least), with 40 it would be nearly 50k and at least them the player got fired. And it is the same for every player, so you can plan with it.
if you introduce it with an counter which increased every off season update when the player is 33 or older, it could be also easily integrated without running those team who already have old players.



This Post:
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207984.35 in reply to 207984.34
Date: 2/5/2012 4:49:51 PM
Overall Posts Rated:
13691369
Why don´t you like the plan of career ending injuries with an increasing probability starting at a certain age? Maybe the proposed 29 is too young, but if it starts somewhere around 31, you are (1) warned and (2) to some degree prepared.

Sure the randomness sucks, but if you invent a "halbwertszeit" of maybe 3 seasons (which means starting at age 31, till the player reaches the age of 34 50% of his generation will be out due to career ending injuries, then 37 another 50 % out (for a total of 75%), then another 50 % till 40 ...) it kinda reflects the natural aging and "leaving".

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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207984.36 in reply to 207984.35
Date: 2/5/2012 4:56:28 PM
Overall Posts Rated:
959959
since they are very rare event with a very big impact on the game. if you loose a 2 M player, you nearly can give up and since the chanche is so low it is nothing every one would face.

Random get fair with a lot of trys, if we play instead of 48 minutes just sudden death games where the first basket count bot teams would beat the top teams here maybe every fifth game but since there are plenty possesion each games mostly the better team win which is something i prefer.

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207984.37 in reply to 207984.34
Date: 2/5/2012 5:07:27 PM
Overall Posts Rated:
406406
stamina is a thing you could be pretty good at older age(lot of great marathon runners are over 30), and why you shouldn't have a good feeling in age.


Long distance running is different from basketball, best example is Shaq in his last few seasons no stamina + fast decline in skills should be standard in this game.

since they are very rare event with a very big impact on the game. if you loose a 2 M player, you nearly can give up and since the chanche is so low it is nothing every one would face.


How many players over 31 years are worth more than 2 million in the current market? Maybe a couple of SFs and guards might be worth that much.

This Post:
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207984.38 in reply to 207984.37
Date: 2/5/2012 5:16:26 PM
Overall Posts Rated:
959959
Long distance running is different from basketball, best example is Shaq in his last few seasons no stamina + fast decline in skills should be standard in this game.


for me most older player, get trouble with strength also Shaq which makes guards play also stay longer at high level.

Strength is here more a product of the skills, declining strength mean you have it harder to get a good position for the inside shot rebound or block your matchup out.

How many players over 31 years are worth more than 2 million in the current market? Maybe a couple of SFs and guards might be worth that much.


i saw at least two of them sold last week, bt also a hit about 300k for young team is a very big hit.

This Post:
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207984.39 in reply to 207984.36
Date: 2/5/2012 5:24:29 PM
Overall Posts Rated:
13691369
I see your point, but a strategic change of that sort (announced properly maybe a season in advance) would not only shift the powers, it would change the mechanics to some degree. Changed mechanics also mean that you can "adjust" to them. So if you know that players at the age of 31 -can- become a risk, that would most likely "simply" lead to their trade value shrinking (to be honest, over age 30 it´s almost non-existant already, isn´t it?). So you can either take a gamble (and probably ride an old gun till the bitter end, thus saving some money you don´t have to spend on replacing the guy via TL), or you can look for an replacement when he "crosses the border".

On the other hand - let´s say you have a player for 80-100k in salary age 32, and all of a sudden you lose him to a career ending injury in week 3 or such and he immediately gets off your payroll.

That´s quite a loss for now, that´s true, but even with the money you´re saving for the rest of the season you will most likely have at least "some" financial flexibility to replace him (at least at some point in the season).

The key to it is "planning". If properly announced, everybody can prepare, and make plans.

Zwei Dinge sind unendlich, die Dummheit und das All...
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