I think BuzzerBeater is an amazing game. There are a tremendous amount of great attributes, but I won't bore everyone here with listing them.
I do think suggestions and new implementations are exciting though, and I'm curious if any of the GMs (or anyone) has any idea how easy is would be to implement the "back-up tactic" in the second half. I particularly like that idea. If you're down by 15 or more, your back-up tactic can kick in starting in the third quarter. Not knowing how the game engine works, it seems like it'd be among the easier implementations?