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Seriously, this should be changed.

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This Post:
22
251755.29 in reply to 251755.25
Date: 12/23/2013 8:01:34 AM
Overall Posts Rated:
621621
Good idea for comparison. Turns out, it's not that unrealistic.

There are many examples of good free throw shooters, who are bad jump shooters. And vice versa. For example, Pekovic is probably the worst jump shooter in the NBA LOL he almost never shoots outside of the paint. Yet, he's extremely reliable FT shooter. On the other hand, a super talented shooter like Shved, misses them quite often. Not to mention JJ Barea and his 65%. Derrick Williams was also painful to watch at the line.

Anyway, I do agree that a slight increase of FT from JS training would contribute to the realism of the game. But as I said, I prefer the current system, where if you want maximum training for your players, you have to sacrifice ST and FT training.

This Post:
22
251755.30 in reply to 251755.18
Date: 12/23/2013 8:54:19 AM
Overall Posts Rated:
345345
First off chilllllllll. Every skill has secondary skills it trains. In reality if you are a BAMF at JS then more than likely you dont suck at free throws. So why do players with a high skill set of JS and IS can literally blow at FT. This game should and is pretty realistic.



You are quite a lot of fun, I would say:) No one is "unchilled". This is really an interesting way to promote your idea, saying that the other party is trying to virtually snap at you and continuing with your idea regardless of their opinion. However...

On-topic: He was right, you have the FT training, so use it. You don't want to? then why complain. Of course it would make sense to make JS and FT correlated, however right now FT is team-training, which means it's really really worth it. If you played this game long enough, you would see that after 4-5-6 seasons of training and let's say 10-12 weeks of FT training you had quite a lot of good FT shooters on your team. Considering you are not a day-trader and you have a core group of players.

From: Billy

This Post:
00
251755.31 in reply to 251755.25
Date: 12/23/2013 2:31:04 PM
Overall Posts Rated:
3333
Good post.

From: Billy

This Post:
00
251755.32 in reply to 251755.22
Date: 12/23/2013 2:33:41 PM
Overall Posts Rated:
3333
Yeah, I'm not asking for a lot here. Some FT training when you train JS or even IS. Something small. Every 5 JS or IS pops gives a FT pop or something.

From: Tangosz

This Post:
11
251755.33 in reply to 251755.32
Date: 12/23/2013 2:38:32 PM
Overall Posts Rated:
573573
Oh, well if you're not asking for a long, it's already been implemented:


Date Training Summary
12/20/2013 Jump Shot for Wingmen
Merlin Blankenship ↑popped↑ in Jump Shot from tremendous to wondrous .
Merlin Blankenship ↑popped↑ in Free Throw from inept to mediocre .

Voila! FT was trained with JS.

[seriously though, there's less correlation between FT% and FG% than most people think, and anyway, I don't take realism to be the overriding criterion when it comes to game design choices]

This Post:
11
251755.34 in reply to 251755.30
Date: 12/23/2013 2:45:32 PM
Overall Posts Rated:
3333
Thanks and good point. I'm just not sure if I want to "waste" a week of training on some young guns when I could train skill points. FT trains the same with any trainer and any age and I don't plan on having a team of old guys, so when would be best to train FT or even stamina? Even weeks like the All Star week I can still get my trainees valuable minutes.

On top of that I want a trainee of mine, Vest, to make the US U21 NT for S27. Seems like I would hurt his chances training FT's, even for a week.

I just don't see why team training stats aren't used as secondary skills in regards to pops. For example nothing would train passing other than passing, and I get that. But, JS should have some affect on FT's, even if it is small.

I don't know, I thought more people would agree.

From: Billy

This Post:
00
251755.35 in reply to 251755.33
Date: 12/23/2013 2:47:20 PM
Overall Posts Rated:
3333
Wow, I wonder how much JS would it take to have a FT pop. Seems like a lot. Pretty cool... Thanks for sharing.

From: GM-hrudey

This Post:
11
251755.36 in reply to 251755.34
Date: 12/23/2013 3:00:32 PM
Overall Posts Rated:
32293229
Thanks and good point. I'm just not sure if I want to "waste" a week of training on some young guns when I could train skill points. FT trains the same with any trainer and any age and I don't plan on having a team of old guys, so when would be best to train FT or even stamina? Even weeks like the All Star week I can still get my trainees valuable minutes.


If you don't want to waste time training FTs, you shouldn't waste time hoping that the FT fairy will arrive bearing FT pops. Personally, I think the solution would just be to scale FT percentage from maybe 10 instead of 0, so these anomalies will no longer occur without having to increase training speed for a skill that's already the fastest and easiest thing to train.

This Post:
22
251755.37 in reply to 251755.36
Date: 12/23/2013 3:09:59 PM
Overall Posts Rated:
573573
That's a suggestion I could live with. Make the floor of atrocious FT 10%, so we don't have these 0-954 FT over their career.

This Post:
00
251755.38 in reply to 251755.37
Date: 12/23/2013 4:19:01 PM
Overall Posts Rated:
345345
That's a suggestion I could live with. Make the floor of atrocious FT 10%, so we don't have these 0-954 FT over their career.


This seems like a good enough idea

This Post:
00
251755.39 in reply to 251755.38
Date: 12/23/2013 5:35:24 PM
Overall Posts Rated:
3333
Alright, that makes sense too.

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