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Season 42

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This Post:
00
293377.29 in reply to 293377.28
Date: 4/23/2018 1:41:58 PM
Overall Posts Rated:
4545
Day 3 (Saturday 21 April 2018) : Performances by http://www.buzzer-manager.com

Night results
Sockdologizers 106 - Big Man Inc. 97
Dinkle Smurfs 100 - Bacon Hill Beavers 93
Tucumcari Whalers 100 - Diamantes 124
Eggies 80 - California Knights 65
Tallahassee Trees 118 - ThunderDogs 94
Sir Chewbacca 119 - Sandy Springs Basketball Club 102
D-City Smokers 93 - The Brewskies 105
PV Pride 89 - wilcats 67

Best collective performance of the evening
Points : 122 : Diamantes
Rebounds : 59 : PV Pride
Assists : 32 : Diamantes
Steals : 16 : Sandy Springs Basketball Club
Block Shots : 12 : Sir Chewbacca

Personal best performances of the evening
Points : 36 : C. Hamel (Sir Chewbacca), E. Maciokaitis (Tucumcari Whalers)
Rebounds : 25 : T. Childress (California Knights)
Assists : 10 : G. Naldi (Tallahassee Trees)
Steals : 4 : G. Eshba (Sandy Springs Basketball Club)
Block Shots : 8 : P. Gkalitsis (Sir Chewbacca)

Top 5 of the evening
Point Guard : D. Boivent (Tallahassee Trees) (30 Points, 2 Rebounds, 6 Assists, 1 Steals, 0 Block Shots) : Efficiency : 28
Shooting Guard : A. Ben Lamine (Sockdologizers) (30 Points, 6 Rebounds, 4 Assists, 0 Steals, 0 Block Shots) : Efficiency : 22
Small Forward : E. Maciokaitis (Tucumcari Whalers) (36 Points, 6 Rebounds, 6 Assists, 3 Steals, 0 Block Shots) : Efficiency : 27
Power Forward : P. Gkalitsis (Sir Chewbacca) (25 Points, 13 Rebounds, 5 Assists, 2 Steals, 8 Block Shots) : Efficiency : 45
Center : C. Hamel (Sir Chewbacca) (36 Points, 23 Rebounds, 4 Assists, 2 Steals, 2 Block Shots) : Efficiency : 57

MVP of the evening
C. Hamel (Sir Chewbacca) (36 Points, 23 Rebounds, 4 Assists, 2 Steals, 2 Block Shots) : Efficiency : 57

The bad performance of the evening
R. Gusmeroli (Eggies) (0 Points, 2 Rebounds, 2 Assists, 0 Steals, 0 Block Shots) : Efficiency : -7

All kinds of statistics
The player who forgot to remove his mittens : D. Rosa (Sir Chewbacca), H. Guanfu (Sandy Springs Basketball Club) : 6 Turnovers

Player targeted by the referees : E. Grab (D-City Smokers), W. Marvin (Sockdologizers), D. Boivent (Tallahassee Trees), F. Billingsley (Tallahassee Trees), N. Hurt (Bacon Hill Beavers) : 6 Personnal Fouls

The iron-man : D. Rosa (Sir Chewbacca), T. Childress (California Knights), A. Klimčák (ThunderDogs), V. Zharov (Tucumcari Whalers), H. Guanfu (Sandy Springs Basketball Club), H. Grissom (PV Pride), B. Pfeiffer (PV Pride) : 48 Minutes

The shooter : A. Ben Lamine (Sockdologizers), E. Maciokaitis (Tucumcari Whalers) : 5 Three points

The best performer : T. Childress (California Knights) : Rating : 17.0

The worst performer : M. Esquivel (Bacon Hill Beavers), H. Guanfu (Sandy Springs Basketball Club) : Rating : 6.0

This Post:
00
293377.30 in reply to 293377.29
Date: 4/24/2018 9:50:22 PM
Overall Posts Rated:
66
I must say that this is the worst shooting I've seen from just about any team. I've gone 1-38 from 3 the last two games for a whopping 2.63% shooting from behind the arc.

From: Artie M

This Post:
00
293377.31 in reply to 293377.30
Date: 4/25/2018 1:06:18 AM
Overall Posts Rated:
6060
This game hates perimeter-oriented offenses, which is ironic when you consider the evolution of real basketball.


This Post:
00
293377.32 in reply to 293377.31
Date: 4/30/2018 12:26:00 AM
Overall Posts Rated:
4545
This game hates perimeter-oriented offenses, which is ironic when you consider the evolution of real basketball.

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Last edited by LaRon Jackson at 4/30/2018 12:26:30 AM

This Post:
11
293377.33 in reply to 293377.32
Date: 5/1/2018 10:59:46 AM
Overall Posts Rated:
178178
I don't think it's necessarily the game. It's just that most teams put such a premium on Outside Defense, that it really brings the 3pt% down. They could fight it though by making Jump Range train faster, and by making it less expensive.

This Post:
00
293377.34 in reply to 293377.33
Date: 5/1/2018 1:17:40 PM
Overall Posts Rated:
4545
yeah agreed on speeding up the training rate of JR, that would help BB reflect the changes in real-life basketball

in III.4 news, D-City is legit man, I didn't set my lineup for Saturday's game but I'm not sure it would've mattered

This Post:
00
293377.35 in reply to 293377.34
Date: 5/1/2018 9:50:04 PM
Overall Posts Rated:
2929
Enjoyed a comfortable 8-point lead with just over a minute left, then The Brewskies' 75k PG went full Curry mode and drained 4 treys in a row. Was able to hold them off with the intentional free throws though.

Isn't the game engine supposed to intentionally foul the worst FT shooter on the floor? They fouled my two best players at the charity stripe. Might have not guaranteed the W if The Brewskies' coach actually handled things correctly.

This Post:
00
293377.36 in reply to 293377.35
Date: 5/1/2018 10:13:31 PM
Greensboro Generals
III.7
Overall Posts Rated:
746746
As a very old friend of Brewskies management and being the one who bought him to the game I am sorry to see he let you off the hook. As for who gets fouled, I think it comes down to the team ahead putting the ball in the hands of good ft shooters.

The first time he was in d3 a few seasons back he was at first put in my league, that was the season everything posted then changed. Now we were going to be on opposite sides but that would have been a rekindling of a REAL RIVALRY as he and I have been battling it out in various sports video games dating back to the mid 80's when I met him in the then notorious Galaxy II on Tate Street in Greensboro and we played the old Atari roller ball x's and O's monstrosity. It did not go well for me he beat me senseless 103-0, in about a 12 minute or so long game. This went thru various incarnations, Intellivision sports games, arcade classics like gridiron fight and John Elway Football. Right on into Madden, he even loaded me the money to buy my Genesis, then proceeded to borrow it liberally. Madden, Lakers vs Celtics...vs bulls...even into the NBA live years. He did move cross country for 15 years, and despite the occasional flair up our little rivalry had died and by the time he moved back a few years ago, we had moved on from the pursuits. But I was still doing this little thing, and I got him hooked in, and he is right where I expect him to be, he's probably got a better team than I thanks to his stud.


Not only that but the man is just that...a man. Loving husband and father, caring compassionate, an incredibly lotal friend but don't let the good guy persona fool you, he will run over your mother for a victory,

Last edited by Coach Lambini at 5/1/2018 10:14:27 PM

This Post:
00
293377.37 in reply to 293377.33
Date: 5/2/2018 10:47:09 AM
Overall Posts Rated:
6060
The game should be designed in such a way that PA + JR can overcome OD, but that doesn’t seem to be the case in any offense nor is it financially feasible, unless you want to play Patient.

On a personal note, I hate my team this season. Have you guys ever looked at the players you’ve purchased and the team you’ve assembled and thought, “What the heck was I thinking?” I have no interior scoring, I’m training 18 and 19 year olds in league games, and my mismatched assembly of guards are crappy offensively.

This Post:
11
293377.38 in reply to 293377.37
Date: 5/3/2018 7:27:40 PM
Overall Posts Rated:
2929
The ball moves faster than the player. Even for "open" shots here in BB, the shooter is still being resisted by the overall team defense, which doesn't always make sense with real basketball. Sometimes in real-life basketball, the defense completely loses an open shooter and the closeout isn't even attempted. The only factors for missing a shot would be the shooter's skill, mentality, stamina, and a hostile crowd.

I think there should be a distinction between the current "open" shots and "completely uncontested" shots, the latter which wouldn't be resisted by team defense at all. Perhaps "completely uncontested" shots could be processed by the game engine as if the shooter was guarded 1v1 by a player with 1 ID/OD/experience. It would also reward offensive flow more properly instead of letting the other team dodge the open 3 just because their players on the court naturally have some level of OD/ID on them. What do y'all think?

Last edited by Hank the Bank at 5/3/2018 7:39:30 PM

This Post:
00
293377.39 in reply to 293377.38
Date: 5/4/2018 2:34:41 PM
Overall Posts Rated:
6060
I'm not smart enough to know how to re-code the game and streamline training to ensure that perimeter offenses are rewarded, but your solution sounds as good as any.

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