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BB Global (English) > Feature Update: Arena Design - Part 3

Feature Update: Arena Design - Part 3

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This Post:
22
297349.29 in reply to 297349.27
Date: 12/6/2018 8:01:30 AM
Nitra Corgons
Extraliga
Overall Posts Rated:
10091009
Second Team:
Nitra Urpiners
Secretely this is all to help homegrown teams - we don't have other ways to avoid the luxury tax, so these new expenditures will help. :-P

And yes, I'll take extra free throw training for my trainees any time.

And once your trainees are trained you are good to start over another 10-12 season period.. That is the most sick part of the game. You areforced to rebuild/tank. While this game forces managers to tank at the same time it wants to punish them for having extra money due to tanking..
I understand you want to flush money but half a year developing something becose of it while game needs basic upgrades irritates me the most here.

1 BBB, 20 Leagues, 10 Tournaments, 3 Europe Titles (SVK), 2 World Bronzes (SVK), 2 Europe Bronzes (SVK,FRA), 42 Seasons NT coaching
From: Misagh

This Post:
33
297349.32 in reply to 297349.31
Date: 12/6/2018 8:54:20 AM
Venomous Scorpions
Bartar
Overall Posts Rated:
296296
it's hard to understand how the new features works , you wanna confused users ...
new things can be more exciting if we have more information about them .
at least add a suitable guide for teaching us using of arena designer :D

From: BB-Marin

To: ned
This Post:
00
297349.35 in reply to 297349.10
Date: 12/6/2018 9:20:48 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
@all: I fixed the issue but some (a handful really) of teams were affected during the fix and have had some free purchases. I've fix those too and contacted the affected teams.

so just to be sure having the maximum upgrade in one infrastructure costs 15k a week, correct?

@ned: Yes.

What players are affected by the gym?
The players with week minutes in the main week training position?
The players with week minutes regardless of position?
All the players?

@evaristo: It's the same like cross training was until now - so it will be only for players receiving training minutes (main training position, as you say).

@LA-KingLeonidas: As you would expect, my answer is this - a big part of BB is discovery. Some of these buildings might prove not to be worth it, some might be, and it will depend largely on your expectations and team needs. Now, you know I won't go into details about these, it's up to you guys to figure out how large the effect of the Training Court is. So, I guess you'll have to risk some money and find out

@LA-zajino: Wow, that's a lot for just one post. I'll just say for now that we're not planning on changing the training system in the future.

@Ubiond: (reply to your questions, as I understand them) No, the stamina is not affected. The TV and radio station effect depends on your team situation. To some the effect might be worth it, to others, not so much.

@falke:

@the rest of the guys with encouragements: Thanks!

From: khenry

This Post:
11
297349.39 in reply to 297349.1
Date: 12/6/2018 9:59:21 AM
Overall Posts Rated:
487487
I posted this is the suggestions but thought here would be good since this is the first day of the implementation and this thread will get more looks.

Please update in the game manual for Team Infrastructure to this for ease of reading. Right now it is all bunched up.

1. Gym - training is hard, but a well equipped gym will motivate players to spend extra time training, giving a wider range of skills a slight boost. The effect is very similar to the already existing cross training, in essence, the gym is giving your team more cross training "slots". Higher gym levels provide more personal trainers and additional equipment, giving the team even more cross training "slots".

2. Training Court - spending valuable training time on free throws is always a hard bargain, most teams opting to do in the offseason, when normal training minutes are harder to achieve anyway. The training court will enable players to work on their free throws during the season, additional to normal training. The effect is not nearly as large as dedicating a full week of training to free throws, but at least those weeks will not be necessary as often as they are now.

3. Health&Recovery Center - the good doctor needs all the help he can get! Additional staff, special diagnostics and therapy equipment, etc... The effect of the Health& Recovery center is quite straightforward: the higher the level, the quicker the healing.

4. TV&Radio Station - there's no better way to build up the hype for the upcoming match than through the media! Having TV and radio shows promoting the team achievements, past and present, will result in fans buying more merchandise, tolerate losses more easily and celebrate wins longer. But keep in mind, there are limits to how high the fan spirit can rise. Additionally, season ticket sales will also have a nice boost, especially with higher levels.

5. Merchandise Store - having a luxurious store in a prominent spot will boost merchandise sales. Similarly like investing in a nice arena design, the store will take a long time to return the initial investment but after that it will generate pure profit.

I once had a team with 1757 players and was $25,835,360 in debt. This is not that team. Join the Discord group open to anyone, but especially for USA managers to improve your club or get involved with the U21 and NT programs (https://discord.gg/cKpNkt2).
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