draft was funnier when players didn't have a potential. this made every player trainable, except the ones whose skillset was just terrible
Honestly I just think that if the skill rating could be predictable it would already be a lot of fun.
the main problem is that the ball evaluations are (or were, hopefully) not useful
regarding potential, allstar should be 2 balls, then 3 balls = 7-8, 4 balls = 9, 5 balls = 10/10+
as for the skills, the evaluation should be made on TSP ranges and not on salary
Last edited by mark_lenders at 5/20/2023 2:51:49 PM