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BB Global (English) > Testing the "empty lineup prevention" code in Private League matches

Testing the "empty lineup prevention" code in Private League matches

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This Post:
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259887.291 in reply to 259887.290
Date: 2/20/2015 7:21:58 AM
Overall Posts Rated:
6060
he probably ask that stamina influence performance but not number of minutes on court..
and i agree with that

Amen!
Pound for pound. . If you have two players with the exact same skill set down the board. .. one with mediocre stamina and one with proficient..... who should do more damage?
As it stands the proficient stamina player is in great danger because of the increased odds of injury due to 42+ mins a game. ... on average!
Right now with this system the only benefit of having high stamina players (which should be the standard) is when you KNOW your opponent will play RNG during a game. ... your team won't be gassed by the mid to late 3rd qter and the 4th turns into a layup drill.
If you play m2m because a 3-2 may not stop second chances under the basket.

How could something so fundamental be so misapplied here for so long? Again the BLU countered this flaw and let me state I'm not against the principals of the change at all.

But in practice teams like myself who did not abuse that tactic, all realism to the game is gone. ... flat out gone!

The issue at hand has been raised of how can we get that reslism back within the next calender year. Again this is on a fundamental level.
By addressing this it changes the game as a whole for the better.

Is this a Basketball SIM. ..... or baseball? Because as far as I'm concerned I'm staffed with a bunch of pitchers!
American League!

Last edited by BarryS at 2/20/2015 10:47:28 AM

This Post:
00
259887.292 in reply to 259887.291
Date: 2/20/2015 3:37:23 PM
Overall Posts Rated:
370370
As it stands the proficient stamina player is in great danger because of the increased odds of injury due to 42+ mins a game. ... on average!

A. The odds of an injury in the first minute are the same as the odds of an injury in the 41st minute ... which is actually giving a break to the high stamina player, who in RL might be more at risk in his fatigued state.

B. BLU often played your best players more, not less, thus increasing their odds of injury. And worse yet, it was out of your control.

I see BLU going away as a good thing for these reasons.

This Post:
22
259887.293 in reply to 259887.292
Date: 2/20/2015 5:07:25 PM
Overall Posts Rated:
6060
The point that BLU played my best players more........I'm here to tell you I have consistently seen just the opposite the past 3 seasons.... it kept mins down , so that point you have repeatedly stated.
Again without BLU my mins are way up....I know I have mentioned that point to you before.
You are speaking to something you possibly saw in print........I'm talking to you about extensive experience dealing with this personally.
But as you have stated you don't have time to digest my team stats for the past few seasons.

This Post:
11
259887.294 in reply to 259887.292
Date: 2/22/2015 6:36:24 AM
Overall Posts Rated:
14901490
check any game of your own NT and you'll see that Barry is right. I can promise you the near totality of NT teams used to play blanks (because it was the most effective). Better minute distribution was a side effect (probably intended for some other feature, maybe LCD, which is also not working as intended and only working properly with blanks) and by better we mean lower minutes on the starters and higher on the backups.

This Post:
22
259887.295 in reply to 259887.294
Date: 2/22/2015 2:39:46 PM
Overall Posts Rated:
370370
Well, I'll have to take you guys' word about the NT's. I don't study them.

I still think removing exploits improves the game overall, though, and the NT manager having to set lineups seems like a miniscule price to pay. They're qualified to do that, eh?

This Post:
00
259887.296 in reply to 259887.295
Date: 2/22/2015 4:35:48 PM
Overall Posts Rated:
6060
Ok I'll bite.

Let's get to the core of how you feel and we can go from there. ... because it appears you have no desire to even look at you own team to verify.

From your own experience. ... what makes the change good for "you"?
Don't quote something from the manual.

And again people are telling you some positives with the BLU addressed and there were plenty. ..... you can't just say "I believe is for the better. .... the people responding to you don't buy it. .. not one bit and proof can be supplied or you can be pointed in the right direction. ... and you don't have time?

What makes this good for you?

Don't speak for anyone else. ...YOU?


This Post:
00
259887.297 in reply to 259887.295
Date: 2/22/2015 7:40:58 PM
Overall Posts Rated:
14901490
I still think removing exploits improves the game overall
That's fine and nobody's crying foul for removing blanks. There is a more general issue with substitution patterns.

This Post:
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259887.298 in reply to 259887.296
Date: 2/22/2015 10:43:28 PM
Overall Posts Rated:
370370
I'm not interested in any argument.

I still think removing exploits improves the game overall
That's all I'm saying. Oh, and I have never made use of BLU or any other exploit in this game as far as I know, and my substitutions seem to work out.

This Post:
00
259887.299 in reply to 259887.298
Date: 2/22/2015 11:49:08 PM
Overall Posts Rated:
6060
Understood

You have what you want.......why are we talking again? I mean really.... because like it was just stated....the substitutions and minute totals for players are the issue ....not the merits of the change.
I'm going to let my supporter run out.

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