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A poll page.
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dealing with blowouts
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Even More Offense/Defense Opti...
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Monkeybiz (1)
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From:
Banjo
This Post:
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167853.3
in reply to
167853.2
Date: 1/3/2011 7:50:52 PM
Overall Posts Rated:
4
i hope buzzerbeater adds it.
You do not wanna know why they call me Banjo.
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From:
Monkeybiz
To:
Banjo
This Post:
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167853.4
in reply to
167853.1
Date: 1/3/2011 7:57:33 PM
Overall Posts Rated:
237
I don't think this is currently even implemented in the game engine:
Injury Prone [players constanly hurt]
No evidence of this. It seems random and could happen to anyone. A player is just as likely to be injured as the next guy. It is just unlucky that the same player got injured again. (or at least i think so).
Fan Favorite
This is not necessarily true that he will sell more merchandise. And there is no evidence that merchandise is directly proportional to the amount of time a player is on a team. If anything, it is more related to ability to win games and bring in stars.
sharp shooter
Its all relative. A player that can shoot 50% 3pt in D5 will shoot 5% if put in D1.
clutch player
This depends on experience and stamina.
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From:
Banjo
To:
Monkeybiz
This Post:
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167853.5
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167853.4
Date: 1/3/2011 8:06:41 PM
Overall Posts Rated:
4
that's not the point those were examples i quickly came up with
You do not wanna know why they call me Banjo.
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