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Training Guide

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183707.3 in reply to 183707.2
Date: 5/1/2011 4:19:44 PM
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Aspects of the game that influence the training of your prospects

Training a prospect is not just about setting him up on the starting five and expecting him to pop like a machine. Some aspects of the game need to be taken into account in order to know precisely how to train your players most efficiently, and which players are most likely to become Luxembourg's future star.



The staff

In the staff-section of Buzzer Beater, you can decide which level you want your trainer to have. Obviously, the higher the level, the more expensive the trainer. However, spending your money on a level-5 or 6 trainer is far from being a stupid idea. On the contrary, high-level trainers have an important influence on the speed of your players (cf. (78242.1)). So, buying a level-6 trainer is according to many experienced managers worldwide the best consensus between price/salary and training-speed (a level-5 trainer is the lowest type of trainer you should have on your team). However, bear in mind that the higher the level of your trainer, the higher his basic salary. Make sure you don't buy a trainer whose salary you couldn't pay.



The players

Age:
Obviously, U21 players have to be younger than 21. Moreover, the age of your trainees plays a very important role in the training speed as well (cf. (78242.1)). The younger the player the faster he'll train. So, I advise you to try to draft/buy players who are 18 or 19 years old and focus on their training immediately after you've bought them. Buying 20 or 21 year-old players who have already been trained by other managers is a very good idea too, however, their transfer-price might be much higher, especially for Luxembourg players (small country -> high prices).

Potential:
The potential of your player indicates the maximum level he can reach (it doesn't influence the training-speed). As such, a Benchwarmer will be able to reach a higher level than an Anouncer, a Hall of Famer a higher level than a MVP, and so on. For the complete list of potentials, classified from the lowest to the highest potential-level, please have a look at the following page in the Game Manual (under "potential"): (http://www.buzzerbeater.com/community/rules.aspx?nav=Nome...). The salary of your players indicates the level your player has reached (this is especially the case at the beginning of the season).
Bear in mind: Salary is only calculated at the beginning of the season. In other words, your player might reach his potential in the middle of the season. In such a case, you won't be able to notice he's reached his maximum potential on the basis of his salary. You'll only realize that he's reached his potential by the fact he doesn't pop any more, or at least, very rarely (although you could have an estimation of his current salary on the following website: (http://www.how8.com/bb/index.php)).
I'd advise you to train players with a potential of, at least, Star. Below that level they would reach their salary cap (= maximum potential) before they reach the U21 Requirements.

Height:
Never forget to look at the height of your trainees. Indeed, like in reality, tall players are more likely to play on the C-spot than small players, and vice versa. Moreover, small player handle the ball more easily than tall ones. Buzzer Beater takes this aspect into consideration.
As such, if you want your player to play on a particular position, and thus to be trained on that position, make sure you check out his size. Here's a reminder of the "perfect height" for each spot.
PG: below 183cm (perfect height: 175cm)
SG: between 180cm and 190cm (perfect height: 183cm - 185cm)
SF: between 190cm and 201cm (perfect height: 196cm)
PF: between 201cm and 213cm
C: above 213cm (perfect height: 229cm)



Training
Mono-position. ALWAYS train your players mono-position. Training your players bi-position dramatically slows down their

Last edited by Mister Q (Luxembourg U21 Manager) at 5/2/2011 11:13:52 AM

This Post:
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183707.4 in reply to 183707.3
Date: 5/1/2011 5:08:54 PM
Overall Posts Rated:
1212
Training guide


Different types of training

As you will, most certainly, have noticed on the training-page, Buzzer Beater offers you a wide range of training possibilities. You can decide which training you want to give your players, but also which players you can train. In this post we will have a quick review of the different training-possibilities you have.


Number of players trained:
First of all, you can decide how many spots you want to train each week. For most training types you can decide between one, two or three trained spots; for others you can only train two spots or the entire team; and eventually by choosing for some training types you have to train the entire team.
Since your trained players need to play at least 48 minutes per week to receive a full 100% training you could train maximum 3 players (mono-position training), 6 players (bi-position training), 9 players (tri-position training), or the entire team. However, I advise you to always train your players mono-position (except when you train them on One on One, Jump Shot, Rebounding, Game Shape, Free Throw or Stamina).
Here's a quick overview of the number of spots you can train per training type:

Game Shape: Team-training
Free Throws: Team-training
Stamina: Team-training

Pressure: PG; PG/SG; PG/SG/SF
Ball Handling: PG; PG/SG; PG/SG/SF
Passing: PG; PG/SG; Team

One on One: Guards; Forwards; Team
Outside Shooting: SG; PG/SG; Wingmen (SG & SF); Team
Jump Shot: Guards; Forwards (SF & PF); Wingmen (SG & SF); Team

Shot Blocking: C; C/PF; C/PF/SF
Inside Defense: C; C/PF; C/PF/SF
Rebounding: C/PF; Team
Inside Shot: C; C/PF; C/PF/SF


Trained skill(s):

Inside Shot:
- Trained positions: C – C/PF – C/PF/SF
- Main skill trained: Inside Shot
- Secondary training: Jump Shot & Inside Defense

Inside Defense:
- Trained positions: C – C/PF – C/PF/SF
- Main skill trained: Inside Defense
- Secondary training: Driving, Inside Shot, Shot Blocking

Rebounding:
- Trained positions: C/PF – team
- Main skill trained: Rebounding
- Secondary training: Inside Shot & Inside Defense

Shot Blocking:
- positions: C – C/PF – C/PF/SF
- Main skill trained: Shot Blocking
- Secondary training: Inside Defense & Rebounding

One on One:
- Trained positions: PG/SG – SF/PF - team
- Main skill trained: Driving
- Secondary skill trained: Handling, Jump Shot (Inside Shot when training SF/PF and the entire team)

Jump Shot:
- Trained Positions: PG/SG – SG/SF – SF/PF - team
- Main skill trained: Jump Shot
- Secondary training:
-> if PG/SG: Jump Range, Handling and Driving
-> if SG/SF: Jump Range, Handling, Driving and Inside Shot
-> if SF/PF: Jump Range and Inside Shot
-> if Team: Jump Range, Handling, Driving and Inside Shot

Outside Shooting:
- Trained positions: SG – PG/SG – SG/SF - team
- Main skill trained: Jump Range
- Secondary training: Jump Shot, Handling, Driving

Pressure:
- Trained positions: PG – PG/SG – PG/SG/SF
- Main skill trained: Outside Defense
- Secondary training: Handling, Driving, Inside Defense

Handling:
- Trained positions: PG – PG/SG – PG/SG/SF
- Main skill trained: Handling
- Secondary training: Outside Defense & Driving

Passing:
- Trained positions: PG – PG/SG –team
- Main skill trained: Passing
- Secondary training: Handling & Driving

Free Throw & Stamina:
- Trained positions: Entire team (regardless of the number of minutes played by the players)
- Main skill trained: Free Throws (when training FT); Stamina (when training Stamina)
- Secondary training: none

Last edited by Mister Q (Luxembourg U21 Manager) at 5/1/2011 5:33:45 PM

This Post:
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183707.5 in reply to 183707.4
Date: 5/1/2011 5:37:10 PM
Overall Posts Rated:
1212
Training per position

Work in progress

Last edited by Mister Q (Luxembourg U21 Manager) at 5/1/2011 5:37:24 PM