BuzzerBeater Forums

Help - English > The Perfect Run and Gun Players

The Perfect Run and Gun Players

Set priority
Show messages by
This Post:
00
194472.3 in reply to 194472.1
Date: 8/18/2011 12:50:50 PM
Overall Posts Rated:
2424
SF should be as good as your SG in passing.

SG doesn't really need IS, it helps but it's not needed. 4 or so would be fine. Doesn't need driving at all.

PG doesn't need driving at all but needs to be absolutely lights out passer, the flow of the offense relies very heavily on the point guard.


Center doesn't need much jump shot but could use at least a 7 in range.

This Post:
00
194472.4 in reply to 194472.2
Date: 8/19/2011 2:48:04 AM
Brigada Diverse
RBBA
Overall Posts Rated:
7070
Second Team:
All-Starters
I had some problems with the SG that as you can see is one of my best players but still shoots about 0.3-0.4% and 3pt about 0.3, witch i consider bad seeing that he has 20+ JS and 15 JR so i tought that could be related to IS.

This Post:
00
194472.5 in reply to 194472.3
Date: 8/19/2011 2:50:39 AM
Brigada Diverse
RBBA
Overall Posts Rated:
7070
Second Team:
All-Starters
Could you specify a procentage about the PG's importance for Offensive flow.This is my biggest issue because i'm training PG now and i see i have a problem here.
As i know PG:55%, SG:20%, SF:10%; C/PF:15%

This Post:
00
194472.6 in reply to 194472.5
Date: 8/19/2011 7:55:27 AM
Overall Posts Rated:
2424
He's probably missing a lot because you have such a weak offensive flow and he's not getting good shots.

That said, low 40 percent , and mid 30 percent is decent enough for a guard, especially for an offense where the objective is to just chuck long range bombs early in the clock.

As far as OF goes I'd estimate it'd be about 51% 20% 21% 6% 2%.

Just make sure your SF has good passing like your SG, preferably around the same as well as your PG being at least 15 in passing.

This Post:
11
194472.9 in reply to 194472.7
Date: 8/19/2011 1:28:55 PM
Overall Posts Rated:
3030
SG doesn't really need IS, it helps but it's not needed. 4 or so would be fine. Doesn't need driving at all.

PG doesn't need driving at all but needs to be absolutely lights out passer, the flow of the offense relies very heavily on the point guard.


This "doesn't need driving" is bad advice.

Doesn't need driving is bad advice, but you don't need as much as you do with other offenses. Also you would want a PG that can shoot, because he will get the ball alot and should be good when he gets open shots. The SF needs to play more like a SG and inside skills aren't as important as a normal SF. Also the PF should be able to shoot a 3.

This Post:
00
194472.10 in reply to 194472.1
Date: 8/19/2011 1:49:46 PM
Overall Posts Rated:
12061206
In BuzzerBeater to build good RnG You need:
good OD, ID, RB, PS
and some SB, IS, DV, HN, JR and JS.

This Post:
00
194472.11 in reply to 194472.10
Date: 8/19/2011 2:15:08 PM
Overall Posts Rated:
2424
You absolutely do not need driving in a Run and Gun offense. It's a catch and shoot offense.

Last edited by Bigcatjc at 8/19/2011 2:15:20 PM

This Post:
00
194472.12 in reply to 194472.11
Date: 8/19/2011 4:29:14 PM
Kiwi Sheep Pimps
II.4
Overall Posts Rated:
6262
Second Team:
Starfish Stabbers
From the Manual...Driving: Allows the player to create his own shot without a good pass from a teammate. Better driving creates shots more often and creates better shots on average.

To say you dont need driving is, in my opinion flat out wrong. If the SG wants to have a good shooting % ( I also disagree with low 40's being a "good FG%") he has to be able to do more than catch and shoot to score.

This Post:
00
194472.13 in reply to 194472.12
Date: 8/19/2011 4:58:42 PM
Overall Posts Rated:
2424
Really don't care what you disagree with.

This has already been done to death. The Italian National Team for a while didn't have driving at all on their guys. It's superfluous and only great for certain offense. Using a tidbit from the manual doesn't mean much when it doesn't contradict the point at all. Run and gun is catch and shoot very early in the shot clock at the highest pace, so there is no real need for players to create their own shot.

As far as shooting percentage, in real basketball, guards are expected to shoot in the 40s. 50 percent shooting is usually reserved for super elite players and mainly slashers. Run and gun is just about burping up a ton of shots early in the shot clock....which obviously leads to worse shooting percentage. However, the sheer volume of scoring is good enough to win games. So something ideal would be a guy shooting around 45..38 and 80 with 21 points per game.

Last edited by Bigcatjc at 8/19/2011 5:00:10 PM

Advertisement