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Unwanted Substitutions

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From: Tangosz

This Post:
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215605.4 in reply to 215605.3
Date: 5/3/2012 3:55:32 PM
Overall Posts Rated:
573573
Hmm, I've never seen one like that, with only 8 players dressed. I assume you have all the non-training positions where the backups are also listed as reserves? I had some problems like that originally when blowing out opponents, but hrudey set me straight. Oh wait, yours could also be the result of your starting PG fouling out. With an injury or foul out, usually I think all bets are off on getting a single guy the full 48

This Post:
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215605.5 in reply to 215605.4
Date: 5/3/2012 4:25:00 PM
Overall Posts Rated:
166166
I had my roster set like this:

PG: A A G
SG: B B H
SF: C C C
PF: D F I
C: E E E


Now player C got a full 48 minutes (I didn't really care about him, he is a scrub)

But player E only played the first 3 quarters and sat the fourth quarter

Player I was set at PF but played the entire fourth quarter at C

Players D and F split the time at PF for the entire game.


So my problem is with players E and I not playing the positions that I assigned to them. No one had foul trouble (except for player C who played the entire game).


This Post:
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215605.6 in reply to 215605.5
Date: 5/3/2012 4:34:45 PM
Overall Posts Rated:
959959
blowout means, the coach tries to rest all starters, since F is replacement for D I as backup is free to replace either c or e so he will come in for one of them or maybe few minutes for c and e.

But this is a normal behaviour, you can avoid it in putting I as reserve(or backup) for C, since then he will sub as priority for c which is possible and the coach is pleased to rest as much starters as possible.

This Post:
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215605.7 in reply to 215605.6
Date: 5/3/2012 4:41:13 PM
Overall Posts Rated:
166166
If what you are saying is true, then either

1. the coaching options should be changed to give an option not to rest starters in a blow-out.

or

2. this is a bug

This Post:
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215605.8 in reply to 215605.6
Date: 5/3/2012 4:44:41 PM
Overall Posts Rated:
573573
Right, like CrazyEye said, that approach sadly doesn't really work, especially in a blowout.

Ensuring 48+ minutes in a single game obviously makes minute management for the entire team problematic. But that's one of the tradeoffs in training guys.

gotta set them as

A-B-B
C-D-D
E-F-F
G-H-H
I-I-I

for starter-bkup,reserve

This Post:
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215605.9 in reply to 215605.7
Date: 5/3/2012 4:49:00 PM
Overall Posts Rated:
959959
1. i don't think this will come, Marin keep repeaten that the engine doesn't ensure playing 48 minutes, and that it isn't really targeted. So if a change come, i think it would be more drastic

2. it is a coaching principle not a bug.

This Post:
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215605.10 in reply to 215605.9
Date: 5/3/2012 4:55:57 PM
Overall Posts Rated:
166166
2. it is a coaching principle not a bug.



Ya that is what I and I'm sure others do not like, nor understand why its there.

Why put a feature in (playing 48 minutes) that only works correctly some of the time?

This Post:
11
215605.12 in reply to 215605.11
Date: 5/4/2012 7:30:47 AM
TrenseRI
II.1
Overall Posts Rated:
36063606
Second Team:
ChiLeaders
I agree with CrazyEye and Perpete. Not a bug, just a failure of understanding of the substitution principles. Someone should write a guide for that, really.

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