I don't know how it works in BB, but in real hoops the faster a team plays, thw more turnovers it creates because it is less careful with the ball.
In the real basketball you may be right. I just talked about the game engine, as it is described in the rules. For a simulation game, somehow they have to split in different parameters some features than in real world are not separable, like for example handling and dribbling, or JS and JR, and in this case handling and the game pace.