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Training Minutes

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This Post:
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24282.4 in reply to 24282.3
Date: 4/15/2008 1:18:54 PM
Overall Posts Rated:
44
Is this really a big problem? 20% more training from 18 to 21, compared to a player who gets exactly 48 minutes a week, but only 8% more than someone who gets 72 consistently for a few NT players vs. trying to maximize players getting exactly 48 minutes?

Is it really game shape that should be tanking when a player gets lots of minutes? Or maybe GS should have an impact on training? Maybe the fatigue factor should be multi-game and have an effect on training and injuries.

Currently, performance declines within a game, with stamina providing resistance. But why should a player get 100% recovery after back to back games, and then suddenly at the end of the week have his GS drop?

This Post:
00
24282.6 in reply to 24282.5
Date: 4/15/2008 5:49:50 PM
Overall Posts Rated:
2222
They just wanna easier game, but if this would be implemented into the BB, so there would be started thread why this one is done, we wanna like it was before... It is just like it is, I almost get used to it.

Last edited by ZyZla at 4/15/2008 5:50:07 PM

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: jimrtex

This Post:
00
24282.7 in reply to 24282.6
Date: 4/15/2008 6:38:01 PM
Overall Posts Rated:
44
They just wanna ...


If you would like an explanation, ask for it. If you want to discuss the idea. please do so. But don't presume to speak for me. Thank you.

This Post:
00
24282.8 in reply to 24282.5
Date: 4/15/2008 6:44:33 PM
Overall Posts Rated:
44
jimrtex, I really don't see what this change would improve

This indicates that I haven't done a very good job of explaining it; or because you were were fixated on the NT aspect (well under 1% of players) you refused to even attempt to understand the concept.