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3-pointers

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24592.3 in reply to 24592.1
Date: 4/16/2008 12:28:30 AM
Overall Posts Rated:
44
The way the GE has been described as working is that different players get a look at the basket and decide to shoot or not, based on the game situation, position. offense, shot clock, etc. and then decide to shoot or not. A random factor is applied, so that sometimes a player will shoot and the next time down the court, he will pass up the shot.

If it were set up so that a team would always take their best shot, it would be the same player shooting every time. There is also a learning factor, so that early in the game a player won't know he is atrocious from the 3-point arc. After he has missed several he will try less.

What you would kind of like to happen is for a PG to "know" that the C can't hit from outside the lane, and not pass him the ball. The problem is that the PG (or the GE which is acting as his brain) actually knows that the C is a 1.14 JS with a 2.46 JR; and that he (PG) is a 6.87 passer, plus he knows the skill levels of the opponents. Because he (or the GE) has too much knowledge, it could always make the best tactical choice, which would make the game results predictable and boring.

So instead the GE decides some plays at random to stimulate the effect of bad decisions, which is easier to do than to program making of bad decisions.

This Post:
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24592.4 in reply to 24592.3
Date: 4/17/2008 11:11:25 PM
Overall Posts Rated:
1111
ok i understand what your saying but i think it would be a good idea to be able to tell my whole team no 3s

This Post:
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24592.5 in reply to 24592.4
Date: 4/18/2008 3:22:07 AM
Overall Posts Rated:
44
ok i understand what your saying but i think it would be a good idea to be able to tell my whole team no 3s

But shouldn't my players be able to know that, and play off your guards so that they won't be able to drive or pass as well? And perhaps your players will take some poorer shots.

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24592.6 in reply to 24592.5
Date: 4/26/2008 8:36:56 PM
Overall Posts Rated:
1111
yes

Message deleted
This Post:
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24592.8 in reply to 24592.4
Date: 5/1/2008 3:19:30 PM
Overall Posts Rated:
11
Just play "Low Post" or "Look Inside" - in my last two playoff games I have played Look Inside, and both times my team only hoisted up 7 three-pointers out of a total of 99 shots taken (strange that the number of threes and number of shots taken were identical two games in a row, but whatever).

Cs and PFs need to be throwing up the treys like everybody else when they get the open shot. In the past few months both Hibbert and Duncan have won/saved games by putting up the three

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24592.9 in reply to 24592.8
Date: 5/1/2008 11:56:06 PM
Overall Posts Rated:
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But those guys have jump shots that would probably be at least respectable in the game engine, as opposed to a player like Ben Wallace, who technically takes the 3 sometimes, but only 27 times his entire career.

This Post:
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24592.10 in reply to 24592.9
Date: 5/2/2008 12:30:40 AM
Overall Posts Rated:
11
Obviously I can't argue that the game engine is perfect or that the players always act rationally. However, since the original question was how to get your C or PF to stop taking 3s, my point was simply that if you use an inside focused offense the amount of 3s that your inside players will take is dramatically reduced.

Do BB Cs and PFs hoist up the 3 more often than in real life? Probably (my stud C put up 7 this year, making 0). However, I think teams running outside focused offenses need to be prepared for their C and PF to shoot from beyond the arc more often than they would otherwise prefer.

But as long as we're being nitpicky, Wallace has taken 43 treys, making 5, over the course of his 12 years in the NBA.

(http://http://sports.espn.go.com/nba/players/stats?player...)