BuzzerBeater Forums

Bugs, bugs, bugs > Player's stamina/endurance

Player's stamina/endurance

Set priority
Show messages by
From: Eagle

This Post:
11
253969.3 in reply to 253969.2
Date: 1/14/2014 3:44:41 PM
RSC Eagles
II.2
Overall Posts Rated:
106106
Hello BB-Marin,

Thanks for the info.
I knew that already that the weekly number of minutes makes a difference for the game shape.
But at the same time, that seems to be the only consequence for many minutes played, because the fact remains that whether a player plays only 10 minutes or the whole game (48 minutes) he will play equally well during that game, and it doesn't make any difference at all if he gets tired or not, it just doesn't have any effect on his game rating/prestation. That's the point i wanted to make. So getting tired during a game, is a factor which is just not recognized by the game engine. So if you want a better and more realistic game enigine, well then "getting tired" should be taken into account also by the game engine during a game.

But currently, as you well stated, the only importance the number of minutes have so far, are only important for the weekly game shape update, and that's all.
BUT for the game itself, it doesn't make any difference whatsoever.

Last edited by Eagle at 1/14/2014 3:46:59 PM

From: BB-Marin

This Post:
00
253969.4 in reply to 253969.3
Date: 1/15/2014 8:23:09 AM
TrenseRI
II.1
Overall Posts Rated:
36063606
Second Team:
ChiLeaders
Believe me when I say that stamina and "tiredness" both play a role in the game engine, just as they should. Maybe the ratings don't show it quite clearly, but it's definitely factored in the calculations of match events.