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Effect of Driving?

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259374.3 in reply to 259374.2
Date: 6/9/2014 8:47:08 PM
Overall Posts Rated:
5959
nope.

If you have an equal passing and driving and you are playing BO and ceteris paribus. What will most likely the player do? or what is the determinant of what will the player do?

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259374.4 in reply to 259374.3
Date: 6/9/2014 10:28:32 PM
Overall Posts Rated:
766766
ah ok.
so essentially you are asking when everything is equal (or ceteris paribus as you have stated) what is preferred option by the player, driving or passing?

Interesting question.

I would imagine that, in the game engine, mathmatically, they have made it such that this scenario is not possible, because the game engine throws in a 'random number' during its calculations. Therefore the random number create's that point of difference when no other statistic can.

Therefore I would predict that 50% of the time he would drive and 50% of the time he would pass.

So basically, in an attempt to answer your question, If given the perfect scenario where everything is equal, i do not believe that the game engine has something which favours either driving or passing.




Last edited by Coach Regan at 6/9/2014 10:28:55 PM

This Post:
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259374.5 in reply to 259374.4
Date: 6/10/2014 4:27:14 AM
Overall Posts Rated:
5959
thanks sir..

but how about if it is not ceteris paribus but the driving and passing are equal, what will the player do? what will be the determinant of his action?

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This Post:
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259374.7 in reply to 259374.5
Date: 6/10/2014 5:53:23 AM
Overall Posts Rated:
766766
well that's where all the other factors such as opposition OD, defensive settings, offensive settings, etc come into play.

This Post:
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259374.8 in reply to 259374.7
Date: 6/10/2014 6:10:50 AM
Overall Posts Rated:
5959
but if you have a high JS and a low driving, will it mean that you will be more of a catch and shoot player?

This Post:
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259374.9 in reply to 259374.8
Date: 6/10/2014 8:33:05 AM
Overall Posts Rated:
766766
Oh i thought you were purely talking about Driving versus passing.

OK so if you have a player with both low driving and low passing but high JS (and assume Jump Range), it means two things

a) He cannot create he is own shot.
b) He cannot find another player in good position to pass to.

In theory, this would create a very 1-dimensional type of player who simply shoots the ball whenever he gets it.

However, I think in practice, it doesn't really work like this. Maybe?! Im not entirely sure. He might be a useful player for perhaps, RnG offense or maybe motion, but I think you would find he would shoot a poor percentage.
In Buzzerbeater I believe you will find that if a player has both low driving and low passing (even a big man), he will take a lot of contested shots, which will mean a lot more misses.





This Post:
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259374.11 in reply to 259374.10
Date: 6/10/2014 12:10:42 PM
Overall Posts Rated:
1616
I've had a player with 5 drive and he played perfectly fine. He shot 44% from the field and shot 41% from three. He averaged 17.9 points and 5.8 assists and 1.5 TO. He played average as a guard in look inside . He had only 9 passing too.

His skills were 12/10/9/6/5/9----5/5/5/3


Last edited by Coach Extreme D at 6/10/2014 12:19:03 PM

This Post:
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259374.13 in reply to 259374.10
Date: 6/10/2014 7:31:16 PM
Overall Posts Rated:
485485
to me, the key question is when did your PG take his shot? the way i envision (your) Patient offense operating is he begins a series with a pass, teammates pass (effectively, not losing the ball), eventually getting the ball back to the PG who then realizes his shot has the best chance of succeeding, and shoots -- and this takes 20 - 24 seconds.

this is different than if the PG comes down looking immediately for the shot.

a third scenario, i suppose, is what we see with LeBron at PG at times in game 2: he has the ball out front, kills the clock, and with 8 seconds looks for his shot.

can the rest of your squad pass well?

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