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270.3 in reply to 270.2
Date: 7/8/2007 6:46:27 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
So let me outline a little bit the framework under which we currently operate as to what kind of shots a player takes. There is an overall team focus on inside shots, jump shots and outside shots.... this just determines the distribution of opportunites. what the distribution of opportunities is for each type is weighted around the position they play... centers don't get a lot of looks from 3. Once a look has been assigned to somebody.. they evaluate the quality of that look and evaluate how good it is in comparision with other looks the team has been getting lately. So there are some upsides and downsides to this approach...and I'm open to arguments/examples that suggest this is not working... but when i look to your specific case i don't see what you a refering to... it seems since the new game engine (playoff games) everyone has shot as well as can be expected and you dominated your games....can you point me to some specifics so i can take a look?

Forrest
(co-game engine designer)

Edited 7/8/2007 7:04:32 PM by BB-Forrest

From: raonne
This Post:
00
270.4 in reply to 270.3
Date: 7/9/2007 1:00:04 PM
Overall Posts Rated:
1616
I guess in the playoffs thigns were better. I have to stop to analyse these games in more detail.

But before I was talking about this guy: Alex Sandro Al-Rasheed (342683). Respectable jumpshot and range, playign always as guard, and by following the games live I saw he would get more inside shots then jump shots, and with his inside shot atrocius, he average a horrible 42% in the regular season. He sucked even in games I played Motion.

But in the 2 playoff games he is shooting slightely over 50%, so I guess it might be ok now. I didnt know that there was another game engine change right before the playoffs.

This Post:
00
270.5 in reply to 270.4
Date: 7/9/2007 3:54:09 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
well to be more exact it started after the last cup match... though we also have made a few small tweaks since then. (such as the one that caused the snafoo on saturday)