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Suggestions > Potential Decreases

Potential Decreases

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From: Chekreyes

To: Phyr
This Post:
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275717.3 in reply to 275717.1
Date: 12/12/2015 12:29:32 PM
Overall Posts Rated:
926926
Yes yes yes yes yes yes yes yes

This Post:
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275717.4 in reply to 275717.1
Date: 12/12/2015 1:48:16 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I think it might also be a good idea to decrease potential on players that are not getting trained. If I have an 18 year old HOF sit on my bench and not get training for 3 seasons, he will never been able to get to his HOF potential. I think both of these things would help prevent new players from overspending on potential.

Hmm, I think this is on the verge of being brilliant. There's just one thing missing I think...

Nice one! I'd just reduce even more the time before the dropping start, like 1 drop of potential per not trained season.

Ah, now it sounds even better.

This Post:
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275717.5 in reply to 275717.4
Date: 12/12/2015 9:20:07 PM
Overall Posts Rated:
654654
Yeah that was just an example. I don't know what the correct rate of decrease should be but if its impossible to reach the soft or hard cap of a guy by like 27-28 because he wasn't trained he shouldn't be that potential.

From: Chekreyes

To: Phyr
This Post:
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275717.6 in reply to 275717.5
Date: 12/12/2015 9:41:08 PM
Overall Posts Rated:
926926
If we got rid of the Player Role function and instituted this instead I would be one happy camper

This Post:
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275717.7 in reply to 275717.5
Date: 12/13/2015 6:35:41 AM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
I agree completely. Mostly because it will prove less misleading for newbies who think buying an untrained 21yo with MVP potential is a good deal.

From: Knecht

To: Phyr
This Post:
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275717.9 in reply to 275717.1
Date: 12/14/2015 10:04:12 AM
Overall Posts Rated:
16031603
I'd like to expand the idea, so that well trained players below a certain potentail can experience an increase, to reward good training - that way bad potential players (and the draft is full of those) can become solid role players or even cornerstones of lower div teams.

Plus untapped players with high potential should retain their training speed, so even if sb. picks them up later in their career, we can still work with them.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
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275717.10 in reply to 275717.1
Date: 12/14/2015 2:18:39 PM
Overall Posts Rated:
329329
I think potential shouldn't have word ratings. When inexperienced managers see the MVP potential, even if he's 23 with a 3k salary they think he's going to one day be an MVP. This wouldn't be a problem if his potential was just '10.'

From: Knecht

This Post:
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275717.12 in reply to 275717.11
Date: 12/15/2015 6:53:51 AM
Overall Posts Rated:
16031603
Interesting, but how are you going to evaluate good training? The proposition of OP is quite simple, no pops or # of pops under a trigger -> potential drop. Your proposition gets into the field of subjective opinions IMO.


It would be pretty simple the other way around - but in the end maybe getting rid of potential or cutting the potential to just three or four groups (benchwarmer, sixth man, starter, star) would be a good idea.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular