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BB Global (English) > S34 Salary floor increase: Comedy or drama?

S34 Salary floor increase: Comedy or drama?

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This Post:
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277256.5 in reply to 277256.3
Date: 2/18/2016 5:01:31 AM
Overall Posts Rated:
16031603
I think this is a good thing to raise salary floor for more competitive leagues, in this way BB is more attractive and exciting.

But I also agree with you about transfer market. This had to come with another TL changings. That's just insane now! I remember the days when an effective player was sold between 7-10M and we were considering it normal. I have the feeling that we are going back those days.


Yeah, totally improves my experience with the game. I have two teams in my league that are fighting for promotion, ~2-3 treadmilling teams and ~12-14 bots/bottom feeders. Now I am forced to spend more, which changes absolutely nothing. I lose to the good teams by the same and beat the bots by an even bigger margin.

At the end of the day I am as "competitive" as before, but make around 30k less a week. No biggie for me, but the newcomers , will have to buy old washed up fudges for way too much money - catch up with arena extension a lot later and so on.

Maybe this will lead to a revival of monoskilled bigs - if we have to spend anyways, we can go for expensive players that can be trained in a short time...

Last edited by Knecht at 2/18/2016 5:02:02 AM

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
22
277256.6 in reply to 277256.3
Date: 2/18/2016 5:14:08 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
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I think this is a good thing to raise salary floor for more competitive leagues, in this way BB is more attractive and exciting.


The thing is that those who want to tank will continue tanking, because it is still BY FAR easier and more profitable, than any alternative.
They can continue accommodating 3 scrub rosters, no need to buy players, no need to change anything.

I am very surprised to be honest that-usually very carefully worded-news announcement, even mentioned competiveness in the salary floor paragraph.

This Post:
11
277256.7 in reply to 277256.6
Date: 2/18/2016 5:22:06 AM
Overall Posts Rated:
16031603
I am very surprised to be honest that-usually very carefully worded-news announcement, even mentioned competiveness in the salary floor paragraph.


The argument that leagues get more competitive that way, is - at least in my opinion - nonsense. Raising the bar for everybody does not change much.

As I tried to show with my example, I am in the same position as before, the teams competing don't get hit and the teams trying to catch up, get their profits cut in half.

Great for them - now that the league is "more competitive" it takes much longer to develop the team to a decent level, which of course raises excitement and fun...... NOT. (not joke)

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
277256.8 in reply to 277256.7
Date: 2/18/2016 5:32:02 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
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I totally agree, it makes no sense.


This Post:
00
277256.9 in reply to 277256.8
Date: 2/18/2016 6:47:24 AM
Overall Posts Rated:
14901490
I does make sense as it discourages tanking. I think the news post is clear that this will possibly be tweaked. I think the fundamental problem were 300k-350k teams playing 700k teams in D1 and similar values for other levels (although there is much less difference between 50k and 100k than there is between 300k and 700k.

This Post:
00
277256.10 in reply to 277256.9
Date: 2/18/2016 7:36:38 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
I does make sense as it discourages tanking. I think the news post is clear that this will possibly be tweaked. I think the fundamental problem were 300k-350k teams playing 700k teams in D1 and similar values for other levels (although there is much less difference between 50k and 100k than there is between 300k and 700k.

The news post says that the tweaking, if necessary, will be to increase furthermore the salary floor.

But the salary floor's initial increase, already creates injustices, without solving neither competiveness or tanking.
It just punishes those who are able to be competitive, with low salaries.

I can't see how a newly promoted D1 team that wants to tank, will not do so, for 50-60k less profit weekly.
We're still talking about +300k profit per week, even if it has a three 1k player roster therefore it doesn't get cup win bonuses on top...

At the other hand, the D1 team that didn't tank, stayed competitive and remained in the division, while paying 350k in salaries, will now be forced to lose 60k per week, +800k in one season.


Both tanking and competiveness cannot be dealt with in any remotely fair way, when not related with results(especially blow outs), primarily.

This Post:
33
277256.11 in reply to 277256.10
Date: 2/18/2016 9:06:59 AM
Overall Posts Rated:
14901490
I can't see how a newly promoted D1 team that wants to tank, will not do so, for 50-60k less profit weekly.
Well the tanking teams are the only ones benefiting from a lower floor, all the teams that were already close to the league average are not impacted in any way, so I don't understand what's the big problem. They even increased the promotion money that in D1 will amount to 400k-500k (don't know if it's 50% or 40% extra)...so it looks to me newly promoted tanking teams are largely unaffected compared to before. Do the math: 55k*12 weeks=660k, that's mostly covered by the extra promotion money.

If you want to stay at the floor you make 50k less per week than you were doing last season. You still make a lot more money than everyone else in your league and assuming you pay for some players (you really should do that if you are below the salary floor at least you'd be paying for assets instead of giving away money for free) perhaps your opponents will not walk all over you every single game.

Besides I suspect in the end D1 floor will be increased and the others left alone. They can also just tweak the Fan Survey so that tanking is hit via lower gate receipts too. I think they didn't go this way both because the floors were too low anyway and because it will require more time to write a code to identify tanking teams and hit them with lower income...

Last edited by Lemonshine at 2/18/2016 9:08:46 AM

This Post:
00
277256.12 in reply to 277256.11
Date: 2/18/2016 9:30:28 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
That's my point exactly.
The salary floor change does not affect tanking in any disheartening way.
Therefore it does not affect neither ammasing large amounts of money( i still can't understand why that, in EVERY case must be a bad thing), nor enhances competiveness since tankers gonna tank cause it still pays...

They can also just tweak the Fan Survey so that tanking is hit via lower gate receipts too. I think they didn't go this way both because the floors were too low anyway and because it will require more time to write a code to identify tanking teams and hit them with lower income...

Yep!
I've read some more detailed suggestions you've made on the subject elsewhere and i have to say that i totally agree with the way you've approached it and the proposed solutions you've offered!

This Post:
00
277256.13 in reply to 277256.9
Date: 2/18/2016 11:48:16 AM
Overall Posts Rated:
16031603
I does make sense as it discourages tanking. I think the news post is clear that this will possibly be tweaked. I think the fundamental problem were 300k-350k teams playing 700k teams in D1 and similar values for other levels (although there is much less difference between 50k and 100k than there is between 300k and 700k.


Discouraging tanking while crippling new teams at the same time is a pretty bad compromise.

I can't find a team right now that is ~16 weeks old, but I am pretty sure most of those teams have not finished their stadium and a pretty bad roster, that does not fit the salary floor criteria.

How would a good starting strategy for a new team in DIV II-III look like right now? I don't know, but I am pretty sure the salary floor is a huge handicap for beginners in the first few months.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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