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BB Global (English) > Training system discussion (yes, again)

Training system discussion (yes, again)

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This Post:
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277274.3 in reply to 277274.2
Date: 2/18/2016 9:10:50 AM
Overall Posts Rated:
14901490
The second, I believe, was from Manon

This Post:
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277274.5 in reply to 277274.1
Date: 2/18/2016 10:23:55 AM
Overall Posts Rated:
32293229
I can't say I disagree with any of those. (Well, I could, but I'd be lying).

I think a reconfiguration of the amounts of training given for certain regimens would likely be in order as well. I think for example that 1v1 adds significantly more skill to twice as many players as single position outside shooting is in some way responsible for the distinct inside flavor of the ecosystem, especially since 1v1 for forwards also boosts IS. Just about everything boosts handling, while only outside shooting and jump shot affect JR. The OD/ID crossover is nice, but an OD/SB crossover option instead would be nice.

I'd have to put more thought into that to propose actual amounts for change, but it's certainly something I'd endorse discussion of and action on, even if I don't know that it's something likely to make it into the pipeline anytime soon. It may be easier than an actual significant adjustment to the game engine, though.

This Post:
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277274.6 in reply to 277274.5
Date: 2/18/2016 11:12:00 AM
Overall Posts Rated:
301301
In addition i would like to have a more tangible positive effect of using players i trained.
The salary exception means diddly to me (i have 350k but do not plan spending 1,1 million on my roster...ever).
What i would like is some monetary advantage like 10% of the salary increase you trained is deducted from the player salary as long as he plays for your team, so if i get a player with 10k, train to 100k salary the salary taken from my bank account is just 91k, not the 100k he is listed with.

This would reward training independent of current player market prices (which it should) and is also realistic as a lot of real players are known to pass on some salary to play for the club they are fond of.

Last edited by Robard at 2/18/2016 11:13:09 AM

This Post:
00
277274.7 in reply to 277274.6
Date: 2/18/2016 1:20:32 PM
Overall Posts Rated:
14901490
Well in Hattrick the players coming from your academy do have a significant boost in ability (I don't remember if it's like +0.5 or 1.0 in skills).

In Buzzerbeater +0.5 in all skills (without the extra salary of course) would be +5 TSP. That's significant, especially for trainees.

This Post:
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277274.10 in reply to 277274.8
Date: 2/19/2016 8:51:56 AM
Overall Posts Rated:
4343
Very good topic as I always train players and probably enjoy that part of this game the most.


I think this is what the vast majority of users would claim.
I cannot think how it is enjoyable to play with rosters averaging 34+ years old, mirrored in Utopia top league. I simply don't think it is.

To add on the matter, I still think an extra something on homegrown players would make the difference within the giving importance to training topic. A granted 18yo allstar on new users falls short in my opinion.

This Post:
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277274.11 in reply to 277274.10
Date: 2/20/2016 4:30:04 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I'm against the idea of giving boost to homegrown players, it would be too much for BB players, as someone stated already.

Some other kind of reward would be nice. Maybe cut down their salary a bit, or restructure the merchandise to gain more from homegrown players?

This Post:
11
277274.12 in reply to 277274.11
Date: 2/20/2016 5:51:15 PM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
Very nice topic Lemon!

My priority would be to attract more people training skills, rather than just satisfying further those who already train but the number of trainees wouldn't increase much.

So, one option would be to be able to train both skills and GS.

If that can't happen, firstly i would set a very specific weekly minute range, within which a skill trained player would see his GS/DMI behave as if he was trained in GS.
It is unacceptable what is happening so far.
This way those who train but are frustrated with the current disadvantage(and give up) will happily keep on training, while at the same time, those who train GS but manage their minutes, will have a motive to start skill training.

Then, i would guarranty that when "strictly follow depth chart", "let them play" and player set as starter/backup/reserve, are all applied, then the player, no matter what, plays 48 minutes (unless he's injured of course).

I know(we all pretty much do) users who paid for a Utopia team, just so they can train three (usually home)players and couldn't do just that. Without worries about league position, promotion/demotion etc.
All they wanted was to train three youngsters and they couldn't. Others quit their team, others stuck to one trainee, others just abandoned training all together.

Lastly, in that first packet of measures, i would do something about the number of existing trainers, their salaries and of course the fact that their salary increases every week.
It's all a travesty as it stands. Simple as that.




This Post:
11
277274.13 in reply to 277274.12
Date: 2/20/2016 7:55:05 PM
Arsenal 98
II.3
Overall Posts Rated:
282282
Second Team:
Stamford Snow Leopards
On the 48 minutes for training thing - how about making it so a trainee now only needs 36 minutes in the required position/s, as long as they get 48 minutes in the week overall.

It's only a minor change really but would eliminate most of the issues with foul outs and nonsensical last few minute subs (which are about the most frustrating thing in BB imo). Additionally, it may mean you'd have one or two more trainees taking part in league games (at least as a sub) rather than just scrimmages. Possibly more realistic in some way?

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