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From: Nick22

To: BigR
This Post:
00
277896.3 in reply to 277896.1
Date: 3/10/2016 10:13:45 AM
Overall Posts Rated:
8888
For a player to get full training, he must play at least 48 minutes over the course of a week, at the position you have selected to train. In other words, if you want to train Jump Shot for Guards, the only players who will train that week are those who have played at either Point Guard or Shooting Guard. You have three opportunities to get your players minutes during the week: two league games and one scrimmage. If your younger players play for 48 minutes over the course of these games, they will likely pop their skills before long.

Also, players over the age of 33 tend to lose skills quickly with age. You currently have 6 players on your roster who are over 33, and 2 more who are 33 right now. That is why you are seeing so many drops each week; the older a player gets, the more his skills decline.

As far as the transfer list and price of players goes, unfortunately that's just the way the game is right now. If I were you, I'd sell off some of those old guys and other guys who don't play, and try to trim your roster to 12-14 players. Then you will earn more money to spend on the transfer list. You can also get more money by expanding your arena. Even though you have to pay a fee up front, it will pay off in the long run.

If you have any other questions, you can feel free to BB-Mail me!

This Post:
00
277896.5 in reply to 277896.4
Date: 3/12/2016 9:55:22 AM
Overall Posts Rated:
32293229
Which details are no longer relevant? For us newer guys


Anything that involves player salaries (especially the draft part where it gives projected salaries by the current ability ball rating). Salary formulas have changed to the point where it's really not useful to use the range in the post any more.

The draft advice and scouting investment is also dated. Since the time that was written, more options have been added to be able to determine current player skills, so having more skill points is helpful - and more importantly, unusued scouting points now carry over from season to season, so there's a strong case to invest 10k every week as long as it's affordable, even if you don't need them this season.

It's also a little behind the times with the economy - I don't think the salary floor or luxury tax existed when written, and if it mentions promotion bonuses that would be outdated.

It's definitely still a great overall guide for what it has, though. It used to be what came up if you hit the Help option on the menu, but that now goes to the tutoring thread (which is also a useful resource).

Last edited by GM-hrudey at 3/14/2016 9:11:01 AM

This Post:
00
277896.6 in reply to 277896.5
Date: 3/12/2016 4:42:22 PM
Overall Posts Rated:
370370
The draft advice and scouting investment is also dated. Since the time that was written, more options have been added to be able to determine current player skills, so having more skill points is helpful - and more importantly, unusued skill points now carry over from season to season, so there's a strong case to invest 10k every week as long as it's affordable, even if you don't need them this season.

I think that should read "unused scouting points."

Although, let's think about unused skill points ...