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Suggestions > Contract Buyout (from bots)

Contract Buyout (from bots)

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This Post:
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284405.3 in reply to 284405.2
Date: 1/12/2017 11:21:03 AM
Overall Posts Rated:
471471
as tempting as this might be, it's a bad idea

1) it would devalue the drafts gotten from active managers, cheating them out of a just reward for their players!

2) it would only mean that the stronger nations (who have more teams and divisions) would get more potential good players to train, where as the micronations would still be screwed. If you are going to make the arguement of implementing V divisions everywhere, then that will mean that the BB server will be strained a lot harder, meaning more chances of crashes, games not running on time, Transfer bids not being logged and general other bugs! and all that so that there would be more trainable players?


As much as i like this from a personal point of view (i'm a U21 coach & hate seeing bots draft the best avaiable players) it's just not a good idea to forsee buy out options from bots. Not to mention: the problems of getting a proper valuation for thsoe players would be catastrophical (when do you determine a player to be good enouh. say 2 players want to pay a buy out. who gets the player? if team A pays the buy out, but the player gets released to the TL and bought by team B, what happens to the buy out paid by team A)



Making suggestions is all good and well. However, before making a suggestion, you should try to see if it passes these tests
1) does it benefit all of the community (or at the very least doesn't impact people in a negative way)
2) is it necessairy to tackle a current problem and can it achieve this without to many negative side effects
3) Can it be done from an IT point of view (does tax the servers to much, isn't to complex to code, ...)

I'll admit that question 3 is the hardest one to answer for most people. However, questions 1 and 2 are fairly easy to answer. If the answer is No to questions 1 and 2, then don't post the suggestion since you are negatively trying to impact part of the community --> not a good suggestion to make!


This Post:
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284405.4 in reply to 284405.3
Date: 1/13/2017 3:26:39 PM
Overall Posts Rated:
120120
Regarding your question of the buyout. It's nonrefundable. Players don't get put onto the market to be auctioned until someone pays the buyout for it and only teams that paid a buyout have the chance to bid on the player and that buyout money just goes away. Does it get refunded, no. Removes excess cash.

Last edited by RandyMoss at 1/13/2017 3:53:44 PM

This Post:
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284405.5 in reply to 284405.3
Date: 1/13/2017 3:40:20 PM
Overall Posts Rated:
120120
Regarding the larger nation as compared to a smaller nation:

Yes the nations with five divisions will have more of these kinds of players, however, the teams from the micro nations will have more money about them that they don't know what to do with that they can' put towards purchasing these players.



Just because a player is available does not mean he will be purchased. And just because you pay to bid on him doesn't mean you will have the highest bid.



How is this for that 3 point thing?
Edit: I must admit it ruffled me a little that you called it a bad idea... but only because t didn't seem like you understood what I meant, which could have been an error on my explanation.

Last edited by RandyMoss at 1/13/2017 3:42:55 PM

This Post:
00
284405.6 in reply to 284405.4
Date: 1/13/2017 4:23:37 PM
Overall Posts Rated:
471471
Regarding your question of the buyout. It's nonrefundable. Players don't get put onto the market to be auctioned until someone pays the buyout for it and only teams that played a buyout have the chance to bid on the player and that buyout money just goes away. Does it get refunded


Ok, i'm a bitt confused here (especially with that last refunded part):

help me out to see if i correctly understood the coçncept. let's assume player X is on a bot team. Say team A logs the buy out bid. if no other team logs a buy out bid,then team A will hae a chance to log a 1k bid to own that player. If he doesn't log the 1k bid, then his buy out cash isn't refunded and he won't own the player either.

If i'm correct, that is what you are implying. Problems here: who determines which players are suited for buy outs? does a team manually have to scroll through the leagues? if so, then it would be impractical to implement (problem with question 3). second problem: how are players identified to determine if one can buy them out. Unless if there is a second sort of TL (since you mentioned that they aren't released to the normal TL) then this would be completely random. especially if you have togo through each league manually to find a player. Not to mention, how much time does a team get before the buy out is triggered? 3 day's? 1 week? ...

let's say 3 teams log a bid to buy out player X. Does the team with the highest buy out get the player? does a bidwar between the 3 players ensue?

This Post:
00
284405.7 in reply to 284405.5
Date: 1/13/2017 4:23:57 PM
Overall Posts Rated:
471471

Regarding the larger nation as compared to a smaller nation:

Yes the nations with five divisions will have more of these kinds of players, however, the teams from the micro nations will have more money about them that they don't know what to do with that they can' put towards purchasing these players.



Just because a player is available does not mean he will be purchased. And just because you pay to bid on him doesn't mean you will have the highest bid.



How is this for that 3 point thing?
Edit: I must admit it ruffled me a little that you called it a bad idea... but only because t didn't seem like you understood what I meant, which could have been an error on my explanation.



if i'm correct, you agree that this advantange for larger nations would be considerable in comparison with smaller nations.

however your counter arguement is that the teams from micronations, earn a ton of cash and don't know what to do with it. Hence you assume that they'll use that cash to post bids for players to train? Not sure about you, but if i had so much cash on BB that i didn't know what to do with it anymore, then i'd go to the TL, look for better players and spend my cash on purchasing those better players, so that i can do better in my own top division (or in the B3). I certainly wouldn't spend it on untrained talent. But that is just me. maybe there are some teams from micronations that enjoy training players. that is an assumption i make, so it's a valid argument to you can make. Not one i believe to be correct, but untill teams in micronations state that they would want to train those players (or aren't interested in the feature) then we won't know. so i'll leave that part up in the air to debate.

As for the terrible idea part: sorry to have ruffled you. I should have said that i dislike the idea for the following 2 reasons (and then the reasons that i mentioned). What for me was missing about the idea, is what you want to achieve with this idea, aswell as giving some thought as to how the idea should be applied.

As for the Question 3 part: it's an IT requirement.

let's say you want to build a house tree house. For you to do so, you need the tools, wood, a design, etc before you can start building it. All those things need to be done before you can determine wheither you can build the tree house. And one all those steps are done, you need to see if building the treehouse is affordable (won't cost to much time to build, doesn't require experts, etc). For making a feature on buzzerbeater, a simular process has to be taken into account. the 3rd question reflects the part of the building the tree house. is it worth the cost? writing code for programs is a very complex process and in the end, it might be to complex to implement the feature for what you'd gain from it. (i don't know how complex BB code is. I do know how much code you need to make a simple sudoku game, and i can guarantee you that you need a lot of code for it. It's question developpers need to ask themselves. that is why i put the focus on the first 2 questions and less on the 3rd one.

This Post:
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284405.8 in reply to 284405.6
Date: 1/14/2017 2:22:04 PM
Overall Posts Rated:
120120
A separate TL for these players would (notaprogrammer) be easiest and simplest probably.
Window for how long it's open is a valid point I did not consider. I would say a default of 3 days (like a standard transfer) andif that's not acceptable that's an easier fix.

For the view of this TL maybe be similar to how it is when you view another team. Enable search filters based off age, heights, potential, position, salary, nationality, etc. Justnot skills. Since skills would not be visible to you unless you pay money to try and buyout the player.

To help keeping this from super overloading servers. Give a.... 2 week window (1st toss for timeframe) that not players etc can be bought out. If they receive buyouts any team that pays buyouts can then bid on player like normal vs anyone else who may have paid buyout on same player.
If during the 2 weeks nobody buys a player out, then that player is SOL and deemed unfit. Much like players being cut andnever resigned in real sports. (Tim Tebow)
This also would mean you're not having to sift through 10,000s of announcers and 6th man.

As to the micro and macro... it's possible for micronationteams to train more at the highest division than teams from larger nations, but I agree. It'd be nice to get some micro action teams point of view...(where's Wolph when you actually need him).

So, I guess from a coding point there would be some kind of check for newly bot teams daily for this which could be problem? I'm not a programmer so idk. And a harder hitting one right after the draft for all the players on bot teams too.

This Post:
11
284405.9 in reply to 284405.8
Date: 1/14/2017 5:22:57 PM
Overall Posts Rated:
471471
I reckon it would require a huge amount of additional coding (programmer view point) Maybe the BB's could recycle some code used.

my oppinion is split on the matter, but i feel as tho the negatives trump to much of the positives that it brings (especially the fact that it gives the largers nations a much larger boost than the smaller nations). But atleast, it's a well worked out suggestion now. remains to be seen what a BB might think of it.

btw, you can eliminate the shifting through the §th man and announcer players. just set your potential minimum and that problem is solved ;)

This Post:
00
284405.10 in reply to 284405.1
Date: 1/14/2017 6:10:28 PM
Overall Posts Rated:
16031603
As you said this idea was shot down(several times)im the past. I would not bother to recycle this topic.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
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284405.11 in reply to 284405.10
Date: 1/18/2017 2:51:05 PM
Overall Posts Rated:
120120
As you said this idea was shot down(several times)im the past. I would not bother to recycle this topic.



So, because Thomas Edison failed 1000 times at the lightbulb he should have given up?

"I would not bother"

Well, agree to disagree on where to give up on something. There's a difference between an idea being shot down, and an idea being straight up banned.

This Post:
00
284405.12 in reply to 284405.9
Date: 1/18/2017 2:54:04 PM
Overall Posts Rated:
120120
I reckon it would require a huge amount of additional coding (programmer view point) Maybe the BB's could recycle some code used.

my oppinion is split on the matter, but i feel as tho the negatives trump to much of the positives that it brings (especially the fact that it gives the largers nations a much larger boost than the smaller nations). But atleast, it's a well worked out suggestion now. remains to be seen what a BB might think of it.

btw, you can eliminate the shifting through the §th man and announcer players. just set your potential minimum and that problem is solved ;)



So, (cant do anything about the coding), I/we/everyone just need(s) to work through a way to negate more of that Macro/Micro difference for it to be more feasible.

This Post:
00
284405.13 in reply to 284405.11
Date: 1/18/2017 3:40:11 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Apart from Joseph Swan inventing the lightbulb, its not really an accurate comparison. Edison was only trying to turn electricity into light. Compared to changing the minds of the BBs that's a relatively simple task.

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