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Things that need to happen to stop a slow death

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This Post:
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288766.3 in reply to 288766.1
Date: 8/9/2017 10:34:52 PM
Overall Posts Rated:
117117
I read books. I am older and have forged a sense of patience, and if I think this game is slow, Imagine what a 25 year old thinks...


Here definitely lies the problem. The vast majority of people who sign up realise how long it would take to be competitive and aren't prepared to wait around. Tanking is the only way to succeed with longevity (which only compounds the overall situation) and the people who want to join the game without understanding that don't last very long.

Allow us to pick a player who gets a bonus to training (like a franchise tag), or lower the minute threshold to 40 minutes, or slightly increase the rate of training, or allow us to spend scouting points on increasing certain training, etc. ANYTHING to make it feel fun. That's why people play games, to enjoy themselves.


Training is the best way to get ahead in the current market, and a lot 'established' players still don't understand the basics. A few seasons ago I seen an 18 year old MVP with 56 TSP that has barely been trained since. Offered to buy him for top dollar or give advice on how to train and was ignored. In my leagues last draft someone picked up an 18 year old draftee with HOF potential and 55 TSP who has yet to receive a minute of training. I explained that he is losing value by not training him and offered a more than fair purchase price if he didn't want to go down that path. He's listed him 4 times now without a bid.

If 100% of managers knew how to train there wouldn't be an issue with the current system. But they don't and its unrealistic to think they ever will. I like the idea of decreasing the minutes required, but personally would like to see the garbage time rule scraped so those who know how to train don't get punished for being successful first. It would make less of an impact on the economy (which is what the BBs are scared of) and makes tanking less desirable for managers who have money/assets but still want to train.

This Post:
22
288766.5 in reply to 288766.3
Date: 8/14/2017 9:57:51 PM
Overall Posts Rated:
1717
Training is a big part of it, as you said. If more lower division teams knew how to train and the benefits gained from it, they would stay more involved, imo. Those who train well stay more involved, it seems. I cant speak for others, but I know that for me Friday morning pops are one of my favorite log ins of the week.

A big problem I notice, especially with lower/newer teams, is that so many managers don't understand the benefits of game shape. I see guys in my league who have considerably better players than I do, but I regularly beat them with lesser and cheaper (salary) players because their stars are at mediocre GS, while my generic players are at proficient/strong GS. Perhaps some kind of tutorial might help?

Lastly, I think that many new players think they can log in once a week or so and eventually get better. If someone is just looking for a casual part time experience they can check in to, they most likely wont do well, wont see improvements, and lose interest. It takes a bit of commitment to make any headway in this game, and unfortunately no matter what changes are made, these managers will come and go with regularity.


Last edited by Heathcote at 8/14/2017 9:59:19 PM

This Post:
11
288766.6 in reply to 288766.5
Date: 8/15/2017 1:49:47 AM
Overall Posts Rated:
117117
A big problem I notice, especially with lower/newer teams, is that so many managers don't understand the benefits of game shape. I see guys in my league who have considerably better players than I do, but I regularly beat them with lesser and cheaper (salary) players because their stars are at mediocre GS, while my generic players are at proficient/strong GS. 


In a lot of cases this also applies to experienced teams. Enthusiasm can be thrown into that category as well.