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Suggestions > Better end of game logic

Better end of game logic

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From: GM-hrudey

This Post:
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292544.3 in reply to 292544.2
Date: 2/20/2018 4:11:14 PM
Overall Posts Rated:
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There has always been a standpoint from the BB's that being able to watch games as they play should not give an advantage.
And since I very seldom can watch my games and many others with me, this would be a very large handicap for us. And a very big advantage for those that can.


The situation he is describing is more like pre-match instructions (at least if it's the game I believe it is, I spent some time there as well). So, for a hypothetical example, maybe there could be a setting for "End of game three point priority" where you could set a range of point differentials where you want to have your team shoot threes ASAP, and a point in the game to toggle that. So team 1 may choose to play the last two minutes shooting from outside if down between 3 and 15, while team 2 may choose only the last 30 seconds and only if down between 3 and 6 (and I, of course, would choose the whole game if not ahead by 25).

I don't see this type of conditional logic really working with the game engine, unfortunately, based on what little we've been told about the complexity of modifying it. But it would be a nice thing if it were possible.

This Post:
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292544.4 in reply to 292544.1
Date: 2/23/2018 11:39:31 AM
Overall Posts Rated:
485485
As it is when your behind in the final minute and it is close (12 points and less) the trailing team fouls then at the other end yacks up a three soon as possible. How about the ability to start doing so a little earlier, say the final 2 minutes.


Players would be filled with more fouls, puting the training effort in danger.