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Stamina/Free throw training

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294281.3 in reply to 294281.2
Date: 5/29/2018 4:07:48 PM
Jambon Mogettes
II.3
Overall Posts Rated:
14131413
+1 for the risk of too high stamina and too much minutes. I experienced that with players at stamina 9, that's not a good idea to me.

This Post:
11
294281.4 in reply to 294281.2
Date: 5/29/2018 6:00:03 PM
Overall Posts Rated:
22
Aah okay thank you!

This Post:
00
294281.5 in reply to 294281.4
Date: 5/30/2018 6:57:43 AM
Overall Posts Rated:
00
Is this some random occurrence? To me it seems like training Stamina also affect other skills. I expected the cross training to happen when using primary skill training, not team training.

Stamina for Team Training
Ricardo Neves ↑popped↑ in Stamina from mediocre to average .
Philippe Coulon ↑popped↑ in Stamina from respectable to strong .
Ray Grubb ↑popped↑ in Stamina from strong to proficient .
Johnny Keene ↑popped↑ in Inside Def. from average to respectable .
Johnny Keene ↑popped↑ in Stamina from pitiful to awful .
Everett Landis ↑popped↑ in Stamina from average to respectable .
Johnson Bell ↑popped↑ in Stamina from respectable to strong .
Ronald Ambrose ↑popped↑ in Stamina from strong to proficient .
Blake Slininger ↑popped↑ in Stamina from inept to mediocre .
Mike Dietrich ↑popped↑ in Stamina from atrocious to pitiful .
Wallace Boston ↑popped↑ in Jump Range from awful to inept .
Wallace Boston ↑popped↑ in Stamina from awful to inept .
Stephen Sowers ↑popped↑ in Stamina from pitiful to awful .
Cordell Jacobsen ↑popped↑ in Stamina from respectable to strong .
Julian Parsons ↑popped↑ in Stamina from average to respectable .

This Post:
22
294281.7 in reply to 294281.6
Date: 5/31/2018 9:59:38 AM
Overall Posts Rated:
33
This is very interesting. Does this 10% of share goes fully to a particular skill (chosen on random) or it is distributed to multiple skills (equally or not). Say, with training GS 90% of the effect goes to the GS, and 10% goes to jump range (random), OR 10% is then shared among jump range, passing, stamina...

This Post:
11
294281.12 in reply to 294281.9
Date: 6/3/2018 4:27:09 PM
Edson Rush
III.3
Overall Posts Rated:
262262
I think what you're referring to is that cross training benefits balanced players the most. A player that is not well balanced loses more than 10% of their primary training which goes to an unrelated secondary skill. However, a balanced player loses a much smaller percentage of their primary training but still receives the same 10% cross training benefits.

From the game manual about cross training:
For the average player in the game, this[cross training] will result in approximately 10% slower training in their primary skill than before, and additional training in other skills approximately corresponding to that 10% loss. A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss.



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