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Suggestions > Abolish the Handling Elastic Effect in Training

Abolish the Handling Elastic Effect in Training

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From: Bernspin

This Post:
66
311562.3 in reply to 311562.2
Date: 9/11/2021 4:15:54 AM
Franca Shoemakers Revival
III.8
Overall Posts Rated:
562562
Second Team:
Mito só o da Caverna
The problem is that there's basically one best correct/cost efficient way to train and this is somewhat boring, plus it makes all the players look alike which does not add greatness to the game.

This Post:
00
311562.8 in reply to 311562.6
Date: 9/11/2021 6:28:46 PM
Cobra Kai
II.1
Overall Posts Rated:
436436
Second Team:
Wu Tang Clan
Your hybrid model training sounds like a great idea and I hope the developers take it into serious consideration!

Another way to tackle the inside tactics problem and make the game more balanced is probably to make JR gradually cheaper season after season so that more and more outside teams will emerge. Or maybe make IS for guards really expensive after a certain level. Inside tactics right now draw much more fouled shots than outside ones

This Post:
00
311562.9 in reply to 311562.6
Date: 9/12/2021 6:38:43 AM
Franca Shoemakers Revival
III.8
Overall Posts Rated:
562562
Second Team:
Mito só o da Caverna

I could imagine a hybrid model where minutes during both league games contribute to one training type.


big thumbs up for that

This Post:
00
311562.11 in reply to 311562.10
Date: 9/14/2021 11:28:14 PM
Team Payabang
III.8
Overall Posts Rated:
217217
IMO BB dont have to change anything about this...but they need to add another alternative way to build a Player... Especially to Bigmen Projects.

If Handling is a necessity to build Guards/Wings. How about adding Elasticity for building Bigmen.

This Post:
00
311562.13 in reply to 311562.1
Date: 9/15/2021 10:01:30 AM
Overall Posts Rated:
305305
I don't know why elastic effects were introduced in the first place. I guess it was because back then monoskill training dominated the game, and elastic effects were introduced in order to get more diversity in the build of the players.

But, if that was the case, it had to be very very long ago. Because salary prevents monoskill training since many years ago.

So now, instead of encouraging diversity, elastic effect forces all players to train basically in the same order, and it even forces a limited range of level for Ha and Dr. Which then forces a limited range of values for passing also.

So yes, they should progressively reduce all elastic effects to zero because they make no good and they make a good deal of harm. And yes, among all elastic effects, the handling elastic effect is the most harmful.

Last edited by jesus.sanchez at 10/8/2021 4:56:29 AM

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