I don't know why elastic effects were introduced in the first place. I guess it was because back then monoskill training dominated the game, and elastic effects were introduced in order to get more diversity in the build of the players.
But, if that was the case, it had to be very very long ago. Because salary prevents monoskill training since many years ago.
So now, instead of encouraging diversity, elastic effect forces all players to train basically in the same order, and it even forces a limited range of level for Ha and Dr. Which then forces a limited range of values for passing also.
So yes, they should progressively reduce all elastic effects to zero because they make no good and they make a good deal of harm. And yes, among all elastic effects, the handling elastic effect is the most harmful.
Last edited by jesus.sanchez at 10/8/2021 4:56:29 AM