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Free agent prices

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This Post:
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312688.3 in reply to 312688.2
Date: 12/25/2021 11:33:19 AM
Hamburg Albatrosses
II.4
Overall Posts Rated:
83078307
Second Team:
Korean S. Fighters
yes, that’s what I remember, too…

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
11
312688.4 in reply to 312688.2
Date: 12/27/2021 2:40:45 PM
Guma Terror
I.1
Overall Posts Rated:
3131
I understand, that is why my suggestion is not to put their price at 0, instead used the "suggested value" instead, so they would be priced at current similar players value, otherwise they seem to be always lost

This Post:
11
312688.5 in reply to 312688.4
Date: 12/28/2021 6:05:52 PM
Hamburg Albatrosses
II.4
Overall Posts Rated:
83078307
Second Team:
Korean S. Fighters
I understand, that is why my suggestion is not to put their price at 0, instead used the "suggested value" instead, so they would be priced at current similar players value, otherwise they seem to be always lost


You're right about that. Not always lost, but most of the time. And in the case of some (lower priced) players, that's really a shame. I often thought: that's a nice player - just 200k too expensive when the estimate is 120k eg. But on the other hand: the estimate does change quite often. And if they'd get bought (a lot of those players) at those estimated prices, the estimate might log in as a fixed price ... and that might decrease prices on the market again. But maybe lowering the starting price to 5 times the salary, maximum of 300k (250k seems a bit low imho) might work ...

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
11
312688.6 in reply to 312688.1
Date: 3/4/2022 4:12:08 AM
Overall Posts Rated:
1616
Agree all free agent National team players should be set to 0.00 to make sure they are sold and not lost. NT players are always wanted so will sell for fair price.

This Post:
33
312688.7 in reply to 312688.4
Date: 3/5/2022 12:53:49 PM
Sindicato S.A.
II.1
Overall Posts Rated:
106106
Another suggestion is to set it at the same amount as the salary.

Last edited by cataplasma at 3/5/2022 12:54:34 PM

This Post:
00
312688.8 in reply to 312688.7
Date: 3/5/2022 3:28:35 PM
Hamburg Albatrosses
II.4
Overall Posts Rated:
83078307
Second Team:
Korean S. Fighters
Another suggestion is to set it at the same amount as the salary.


great suggestion

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
00
312688.11 in reply to 312688.9
Date: 3/18/2022 6:08:53 PM
Hamburg Albatrosses
II.4
Overall Posts Rated:
83078307
Second Team:
Korean S. Fighters
how about if a free agent is listed as $500k and he doesn't get bought, after his auction ends he gets re-listed for half the price but the re-listing can happen maximum 2 times. i.e 1st listing at $500k, 2nd listing at $250k then the 3rd listing goes at $125k if neither of these work then the player retires.


Sounds reasonable. Would be great!

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
33
312688.12 in reply to 312688.9
Date: 3/19/2022 12:23:27 PM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Not really a good idea. Frankly speaking the only reason why players aren't bought are because they aren't worth the price. This is a good way to phase out inefficient builds (like the traditional C with IS, ID, RB at 20 and all outside skills at 3 or less).

Might as well cap the starting price at 125k instead of keep relisting them until their starting price is 125k. That said, allowing these players to stay on the TL at low prices would probably increase the supply of players, and as a consequence, would probably bring down player prices in the long run, which isn't exactly a good thing for the game coz it'll be easier to buy a whole competitive team while staying within the stockpiling limit. Lower prices would also deter people from training, because in the end, it's much easier buying a player you want then spend seasons (it's not only time, trainer costs count as well) grooming one.

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