The example of the match cited in the previous post is decisive, for a match in which the total difference in points is 8, there cannot be such a high difference in the number of fouls committed. All this leads to a tremendous difference in free throws, conceived in real life as referee help to win a game.
In the above game it was Look Inside vs RnG, so you would expect the former to draw more FT's. If I counted right 5 fouls / 10 FT's were also intentional at the end of the game. It's still a large difference, but it does occasionally happen in real life, e.g:
(https://www.basketball-reference.com/boxscores/201703240IN...)(https://www.basketball-reference.com/boxscores/201911050CH...)Whether it happens too much in BB I don't know, I'm quite new. If someone has analysed a large sample of games that would provide useful information. But whenever I've seen the topic discussed previously, someone just posts one or two games and says it happens too much.
Regarding individuals fouling out, the main problems are we tell the coach to keep them playing if they get in foul trouble, and that we need to play them 48 mins/game for training.
Looking at the NBA PF's per 36:
(https://www.basketball-reference.com/leagues/NBA_2022_per_...)A lot of players would be fouling out regularly if they had to do the same. One answer is to say BB is not the same as real basketball and reduce fouling to unrealistically low levels to compensate. Or maybe players should adjust in game, if they get in foul trouble they try harder to avoid fouling (but play worse defensively).
A more complex solution would be to alter other aspects of the game, like training. Or maybe it's us who are at fault for trying to give our trainees 48 mins in one game, rather than spreading it out over the week. I assume the new stamina changes will push teams towards this, so it might be worth seeing what effect that has.