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Make Bots Weaker

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From: johny13

This Post:
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5420.3 in reply to 5420.1
Date: 11/2/2007 11:54:18 AM
Overall Posts Rated:
99
I totally agree.

I think it is even more frustrating for new teams who play in lower divisions where the majority of teams are bots and can't get their team on the right track. Chances are that they will get bored of this and simply leave the game... That already happened in Greece with a manager I know.

From: MagicMan

This Post:
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5420.5 in reply to 5420.4
Date: 11/2/2007 2:28:11 PM
Overall Posts Rated:
55
Gotta agree with this suggestion. Perhaps the bots should be only as good as typical backup players. That way, if you choose to TIE against them, it's a gamble that you might lose. But when you play your starters, you SHOULD handle them easily.

This Post:
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5420.6 in reply to 5420.5
Date: 11/2/2007 4:35:48 PM
Overall Posts Rated:
00
i agree with you...

From: jimrtex
This Post:
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5420.7 in reply to 5420.2
Date: 11/2/2007 9:15:11 PM
Overall Posts Rated:
44
There was a game where one team didn't have any players, and so it was a forfeit, but they went ahead and played a scrimmage against some fans. The final score was something like 167-14 and the walkon-team only had 4 shots from the field, but were something like 12-80 at FT. The real team committed dozens of fouls, one player had 22, and most had 6. It was if they thought the fans were a court invasion and they were tackling them.

BTW, in your game what was the "undefined" event at 4:48 of the 4Q?

This Post:
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5420.8 in reply to 5420.7
Date: 11/3/2007 7:23:45 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
i don't know.. that's BB-Oxidus's area.. some sort of match viewer bug... looked like it should have said scored.. don't know why it didn't.

From: goddo

This Post:
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5420.9 in reply to 5420.7
Date: 11/5/2007 7:23:45 PM
Overall Posts Rated:
00
BTW, in your game what was the "undefined" event at 4:48 of the 4Q?


It was a goaltending call. It's fixed now.

From: Orsio
This Post:
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5420.10 in reply to 5420.2
Date: 2/25/2008 12:12:41 PM
Overall Posts Rated:
00
So, ¿are you gonna make BOTs weaker?

Just a little, not much, is what we ask.

And did you find why BOT teams receive so many fouls?

Thanks

This Post:
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5420.11 in reply to 5420.2
Date: 2/25/2008 1:21:14 PM
Overall Posts Rated:
00
If I may make a suggestion as to why...

The Bot teams use a default line-up and (I think) have their substitution pattern set to Let Coach Decide. The Bot coach always sends out what the ME thinks is the best player for each position whereas us human players may pick players according to training needs and they might not be the best player for a given match-up.

but maybe there is something unexpected going on.

Ahhhh....the wonderful feeling of emergent behaviour!

Or it might just be random.


This Post:
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5420.12 in reply to 5420.11
Date: 2/25/2008 2:42:01 PM
Overall Posts Rated:
137137
After you've been training for a little bit...beating bots aren't really that difficult. Especially, because their tactics are fixed.

Steve

This Post:
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5420.13 in reply to 5420.4
Date: 3/1/2008 12:01:22 PM
Overall Posts Rated:
9696
Well, this is progress.

When the game engine designer agrees with you on a game engine change, that's generally a good sign. ;)


I can't realy see Forest agreeing on a change. I saw him reeling in pain, and being confused. This does not have to mean he needs to change something right away.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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