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Bugs, bugs, bugs > 25-0 Matches.

25-0 Matches.

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96394.3 in reply to 96394.2
Date: 6/11/2009 5:33:32 PM
Overall Posts Rated:
5252
They don't add up. 36x5+10x2=200. So, there you go, I want my rectification. There are 40 minutes missing in my players.
If they did add up, I wouldn't bring it up... would I?

And it doesn't make any sense they don't get 48 minutes. No matter what is your intention. If they are the only ones assigned for their position, they have to. Otherwise, the minutes will never add up. Therefore, the match will be mathematically incorrect. Therefore, hurting the only team that bothered giving orders to the match. It's that simple.

Last edited by the L train at 6/11/2009 5:54:23 PM

This Post:
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96394.4 in reply to 96394.3
Date: 6/11/2009 5:58:37 PM
Overall Posts Rated:
3737
They don't add up. 36x5+10x2=200. So, there you go, I want my rectification. There are 40 minutes missing in my players.
If they did add up, I wouldn't bring it up... would I?


I wasn't disputing that. I actually agree with you that the minutes should add up, and I saw that in your match it didn't. I argued at the linked thread that the minutes should add up. That was a long time ago, and it's still not fixed.

About whether you should be easily able to get 48 minutes for specific players in walkovers, I don't have a strong opinion either way.

This Post:
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96394.5 in reply to 96394.4
Date: 6/11/2009 6:04:45 PM
Overall Posts Rated:
5252
A walkover, is still a match... doesn't matter the way you see it. Less minutes on a player means a screwed training and game shapes. Those minutes do matter.
No competition... yeah, but who really gets screwed? The team who didn't submitted the orders and doesn't care about training or you? As I said in the beginning, a walkover is still a match.

Last edited by the L train at 6/11/2009 6:06:10 PM

This Post:
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96394.7 in reply to 96394.6
Date: 6/11/2009 9:14:21 PM
Overall Posts Rated:
3737
They don't add up. 36x5+10x2=200. So, there you go, I want my rectification.

Designate 5 starters and 5 different backups, and they will be adding up -- so you won't be penalized.

You won't be able to get easy 48 minutes for any one player in a walkover. It's that simple.


I don't think even that will add up. The distribution seems to be 36-10-2 for the three spots, but no single player will get the minutes from more than one spot. At least in the games I looked at.

I will agree that it is that simple. I think it's up for debate whether it should be.

This Post:
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96394.9 in reply to 96394.6
Date: 6/11/2009 9:38:30 PM
Overall Posts Rated:
5252
Yes, I talked with the GM of my country and I understood that. The starting players will always have 36 minutes, the substitutes 10 minutes and the 2 reaming players, 8 minutes divided.
And, it is my understanding that it is not a bug. But, as a human being that likes to use his brain... I'm questioning it and I want to understand the situation.
The way I see it, there are only two options for the minutes. Admit the game never occured and have no minutes. It would be unfair for the team that submited orders because all other teams had three matches for the week but, it's logically acceptable. No game, no minutes. Simple. The other option is, face it as a normal match for the team that submited orders. Normal game, 48 minutes in the game, grand total of 240 minutes. The middle term doesn't work, why? Because it's not logically justifiable. Why do you have to have a 3rd choice? Where do the minutes go? Why weren't they played? The second question is... Why the division 36/10? What can possibly justify that? Why not 38/8? Or even 34/12? Too much variables, no reason why...
Then... What is the truly unfair factor on a walkover? Enthusiasm. No game, no reason why a team should gain enthusiasm from it. Plus, highly prejudicial for the next team you face.
Yes, you still have no injury and an assured victory. But let's face it... what are the environments of a walkover? If it is in a league, all team will have the same chance of it, therefore no harm done. The second scenario is a Cup. And we all know Cups, are all about luck. You can get a 1st division team on the first game (13261673), like poor Fon. You can get a bot, like the Vipers did (13261585). You can get a slightly more balanced match (13261052)... how is a walkover different? It's random! It's not like you choose it and therefore, must be punished because you got a walkover... You don't choose it. Why must you sacrifice your training for it?

Well... at least, it's my opinion.

Last edited by the L train at 6/11/2009 9:44:57 PM

This Post:
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96394.11 in reply to 96394.10
Date: 6/11/2009 9:56:43 PM
Overall Posts Rated:
5252
Fairness dictates that the walkover game should be fairly close to any other game in terms of outcomes for the winning team (well, other than the 25-0 score)..

In any other game, the laws of mathematics and reason determine that if you have 5 players on the field, all the times, and they all play 48 minutes... the sum of their minutes will be 240 minutes. How is that close to any other game? As for enthusiasm... that is truly unfair. You gained enthusiasm at a risk free situation. The training minutes, you would complete it one way or the other as you described with the "predictability" factor.

How many examples of players making 48 minutes, do you need? One (13019551)? Two (12916735)? Three (12864697)? 2 on each game... that makes 6 highly unlikely coincidences. And so many times in a row. How strange. Hell... it's not even my team!

And if they can get an injury... there is only the competitive issue. I could easily put those main guys in a sub on the last league game... it's true. But then, if it is predictable, remind me... why is there a minute limitation?

Last edited by the L train at 6/11/2009 10:09:06 PM

This Post:
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96394.13 in reply to 96394.12
Date: 6/11/2009 10:05:06 PM
Overall Posts Rated:
5252
And the enthusiasm, how is that not easy? You gained enthusiasm with no risk at all. And in my opinion, it's way more unfair than the minutes. Because enthusiasm, can really make a difference in a close game. As for game shapes, everyone has the chance of making their own luck.

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