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Cross Training (thread closed)

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181778.30 in reply to 181778.29
Date: 4/22/2011 8:53:22 PM
Overall Posts Rated:
296296
Salary is one thing but I am more concerned about premature capping ;)

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181778.31 in reply to 181778.30
Date: 4/22/2011 9:23:34 PM
Overall Posts Rated:
3333
A lot of people seem to be worried about player capping or wage rises. If I'm not mistaken, sublevels are used in salary calculations. I'm not sure whether they are used in skill capping, but can't imagine why they wouldn't be. Secondary training is already very slow. If this new training system does indeed train more skills, I'm sure it will be done at a very slow rate. If anything, I believe short term pops will be almost purely cosmetic (ie. 11.95-12.01). If it takes 8 weeks for a pop in ID when training IS, imagine how slow it would be to get a pop in OD. 12 weeks? 18? Whatever changes are made there will be people who complain, but I can't believe people are complaining that it would be easier to train a rounded player than a mono-skilled salary monster.

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181778.32 in reply to 181778.31
Date: 4/22/2011 9:30:45 PM
Overall Posts Rated:
296296
Good post :)

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181778.33 in reply to 181778.32
Date: 4/22/2011 9:51:42 PM
Overall Posts Rated:
168168
well at least this change was announced a season in advance..

but we'll still probably get whinging and whining about it. Personally I think its an interesting idea/approach... and I can't wait to see it in action :D


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181778.34 in reply to 181778.33
Date: 4/23/2011 3:02:03 AM
Overall Posts Rated:
4040
Indeed, season in advance and now I have to wait a whole season

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181778.35 in reply to 181778.33
Date: 4/23/2011 7:21:18 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I have been a big proponent of providing advanced notice when they have changes like these, so I do really appreciate the advanced notice.
I do hope they will clear up what the change is though, because there are 2 very different interpretations of what they will change. The first is that that skills that are unrelated will pop when training (ie. a SB pop when training JS), and the second is that the elastic of training is being expanded to include (some? all?) secondaries (ie. training OD will be harder if all the big man skills are at atrocious).
Most of the concerns seem to be emanating from the first interpretation, whereas after re-reading the post, I'm more in the camp of the second interpretation.

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This Post:
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181778.37 in reply to 181778.28
Date: 4/23/2011 7:35:27 AM
Overall Posts Rated:
154154
Here's the thing about that though:

So, SB gets trained up via cross training in Season 17. Those 150K PFs and Cs go up to 200K on the salary calculators. Everyone freaks out. Then the post season processing goes through, player salaries are balanced against income averages and in S18 instead of a 6% drop like this year, those bigs get hit with a 20% drop so that teams can actually still afford the players on their roster.

I honestly think that's a win-win all the way around. Players get better and more well rounded league wide and teams don't pay an appreciable amount more.

You forget there potentials existing in hte game. So many would get some unwanted pops instead something more useful (or whatever their owners prefer) with no chance to get that pops later.

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This Post:
00
181778.40 in reply to 181778.35
Date: 4/23/2011 7:43:59 AM
Overall Posts Rated:
4040
second is that the elastic of training is being expanded to include (some? all?) secondaries (ie. training OD will be harder if all the big man skills are at atrocious).


I think that elastic effect will not slow down if there are low unrelated skills. It just train them weakly too (if there is elastic ON), I suppose.

Im also looking forward to see these changes. However I dont expect any further explanations, because there arent much about cross-training itself in the rules etc.

So we have to wait now 3 months.

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