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29236.30 in reply to 29236.29
Date: 5/8/2008 1:30:38 AM
Overall Posts Rated:
33
your BuzzerBeater team''s fans won''t be happy if you frequently sell their favourite players. Selling players will have an effect on the number of fans who show up at your next few home games

I do not know such effect is just for the high level players or for all players or have different rating for each players.
And, how about firing the players? If I fire some of my players, are there any effect take place.

BTChina,veryCD
This Post:
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29236.31 in reply to 29236.29
Date: 5/8/2008 1:35:58 AM
Overall Posts Rated:
44
the fan enthusiasm is really a great thing,

i remember orlando trading tmac and the fans were really really making point in saying no.

but i would like to ask, if your selling good but out of rotation guys meaning they werent even on the playing floor most of the time, could the effect be the same as selling one of your starters.

and more likely so if i get a player from a draft that has to be given the time and attention just to develop compare to other players, i would certainly just fire the guy than keep him longer hoping someone would be out there looking for him would have the same effects as getting lesser fans?

==================================================================

thanks in advance


i dont like this fan enthusiasm thing.. what factors would affect how a fan "likes" the player? the fans will be angry at me if i sell an atrocious player ?

i suggest making a "agreeability" "fan likeness" or something for the players which will be a factor for fan enthusiasm.

Rebuilding
This Post:
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29236.32 in reply to 29236.31
Date: 5/8/2008 2:10:57 AM
Overall Posts Rated:
11
i think what his [pointing out is, what if this player whpo never crack or probably wont get to play in bb league that long is a good person,

meaning if his into charity always going to schools for speeches , helping the community and such stuff.

hey if he aint a value in the floor might as well do something else to increase his value for the fans

This Post:
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29236.33 in reply to 29236.28
Date: 5/8/2008 3:42:38 AM
Overall Posts Rated:
11
Or transfer compare tool...


This is also something that's coming soon.

We believe we need about 3-4 weeks of data at the start of this season before we can release anything, but it's actively being worked on.


Thats great, but I would prefer a response about how can i change training and playing style without being penalized.

What i have in mind is selling 6-8 players: inside trainees and old guards and buying 3-5 no day trading i'm more focused on season trading: I buy trainees and selling them after one or two seasons

regards

This Post:
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29236.34 in reply to 29236.1
Date: 5/8/2008 3:50:43 AM
Overall Posts Rated:
22
I would like to say thanks on all the improvements done here;

GS en FB enthusiasm drop is a step forward.

It would be also more effective if it affects the overal Team Enthusiasm as well; this is a realistic event as since players do not act and perform well when they notice the club is treating them as merchandise.

A far more difficult one to implement is a pleayer to be able to REFUSE to join the day trader club because of its bad reputation. But seriously I don't know how that could be implemented.

yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the "present."
This Post:
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29236.35 in reply to 29236.34
Date: 5/8/2008 3:53:28 AM
Overall Posts Rated:
11
not a bad idea,

but i fear that would be too hard to do for the game code, i think ... . . . becuase you might get a player with a really good or sensational guy but doesnt have the flare to compete in your team.

This Post:
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29236.36 in reply to 29236.35
Date: 5/8/2008 4:31:54 AM
Overall Posts Rated:
99
One thing that might be interesting though is to remove this "sell and you will lose fans for the next few games" things during the off season (after the last regular season game or the last championship final game - and the 1st game of the new season)

During that time teams should be trying to ameliorate their roster (by buying and selling) in order to be competitive for the new season... the loss of GS should remain for players bought but the selling should not affect fans (if you sell 5 players then you will probably start the season with a half empty stadium which is not realistic because fans usual await a new season with enthusiasm and generally show up massively then start disappearing from the stadium if their team does not perform well)

Sure that would create a period where the market will be flooded and prices would go down quite a lot but... that also happens in real life!

From: Shoei

This Post:
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29236.37 in reply to 29236.36
Date: 5/8/2008 4:50:26 AM
Overall Posts Rated:
11
since we have this fan enthusiasm that affects attendance ( i hope if you sell your stars then it affect you much more than selling player you cant use )

how about when a team bought a really bloody good player!

since we have the potential which i know isnt a fair indication since some of their the skills really suck! not to mention out of position. if his a mvp your fans are delighted with the reputation he has . . . .

it should also compensate in a way the lost! because its kinda fair to the team that really plays, one who just doesnt do the trading players as a way to just make money but to bolster their lineup and be competitive.


This Post:
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29236.38 in reply to 29236.36
Date: 5/8/2008 8:16:15 AM
Overall Posts Rated:
225225
One thing that might be interesting though is to remove this "sell and you will lose fans for the next few games" things during the off season (after the last regular season game or the last championship final game - and the 1st game of the new season)

I like this idea a lot. I will go as much as to suggest to remove this feature as soon as the Ineligible for this season's playoffs flag goes up. This way you are letting teams restock during a reasonable interval of time at no penalty, but they can't use the new players immediately. I think it's a good trade-off (by the way, the game shape effect will be irrelevant there, since those folks will reset before they can be used).

However...
# Game Shape changes: Players that have just been sold will have their Game Shape reduced by two levels following the sale, since they need a little bit of time to adjust to a new system. Players who are listed for sale but do not find a buyer will also lose game shape, as they get depressed that nobody wants them. This limits the effectiveness of teams with a high level of turnaround.

I am not sure how I feel about this feature. It has absolutely no effect on teams that sell for profit -- sure, folks with poor game shape cost less, but if you're daytrading the player, you don't care about this much. On the other hand, since it is so easy to raise game shape and keep it up, maybe it is not too bad of an idea. I am afraid though that this might make people list players at 1k to make sure they don't have to relist them with lower game shape, thus somewhat helping teams that are willing to forsake their fanbase and trade.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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29236.40 in reply to 29236.39
Date: 5/8/2008 8:48:52 AM
Overall Posts Rated:
225225
the bbb is just a farce, we'll get trumped by teams that can take it easy 4 times a week.

Ditto on game shape changes.

Also, these teams will be able to get 33% more training. I don't see how additional minutes to manage can hurt them much either, since it's enough to have 10 good players to play 4 games effectively.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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