Your response is exactly why people are not staying and playing the game. I liked this game because I was getting in early (unlike HT where it's so developed) so I could have a team that could compete and have fun.
The fun factor is not gone for me yet, but understand what you are creating at the expense of a nice product you have put out on the web.
There is an underlying economic model that has been specifically designed for this game. The developers have consulted experts in the field to gauge what can work and where the pitfalls of a potentially large economy are to be found. I, myself, am no expert in the field, but I trust in the opinions of the people that know what they're talking about.
The economy part of the game should just work without managers and users having to think too much about why it works. It all boils down to considering why certain things are misfiring in other online games and what we can learn from that.
These current steps are intended to bring the economy into a state of equilibrium and lower the prices for the quite frankly awful players on the transfer market. We all have awful teams, so the quality of what you can buy isn't up too much notches - when the really decent players start coming through, the current prices will be seen for what they are - vastly exaggerated.
Further, think about the supporter you want to have support the league that you just told he is not in your best interest. I understand there needs to be a difference between the levels, but in time that will occur naturally. It just seems like a rush to get old before the game has matured.
We think the model we have is a better long term solution than in other games, but
for it to function properly, it also needs to have a certain level of maturity in many respects - which is something that is currently not the case. If the situation is left to continue then the gap between the levels will just increase as the top teams have more resources to outbid anyone and everyone. As players on the market are much the same at the moment, the net effect is that poorer teams can only afford players that are pretty awful and not much better ( if at all ) than those they have, and the richer teams will buy anything that's trainable or less crappy than the absolute minimum offers on the market.
Recycling the better players gives the teams with more money something to spend their mountains of cash on and leaves the rest of the average players for the poorer teams to actually be able to afford.
These measures are designed to give new and poorer teams more of a chance in the game, helping them to be able to afford things that they currently can't. Additionally closing the gap between the league levels that is currently growing.
This is where thinking about supporters and everyone in the game comes into play. We do see the big picture and do see what is going on beyond the confines of our own teams. We want everyone to have fun, but currently new managers are really struggling because everything is out of their reach - we need to address this and we are currently doing so by trying to balance the market.
Further to this, removing better players from bot teams weakens the bots slightly, which is also been a problem over the last weeks. Bot teams are insanely hard to beat for players that are finding their feet. Remove the better players from those teams and you go a long way to resolving that problem too.