Aktuelle Berechnungsmethode um den das cappen eines Spielers abzuschätzen:
__ _JS _JR OD HA _DR PA _IS _ID _RB SB
PG ,15 ,28 ,29 ,23 ,13 ,50 ,07 ,01 ,25 ,04
SG ,46 ,47 ,40 ,07 ,00 ,07 ,07 ,08 ,28 ,04
SF ,64 ,22 ,30 ,07 ,00 ,04 ,08 ,25 ,32 ,04
PF ,40 ,02 ,00 ,07 ,00 ,04 ,40 ,40 ,38 ,20
_C ,00 ,17 ,00 ,03 ,00 ,04 ,49 ,41 ,45 ,24
These coefficients are most probably not the final word on the
topic, but also most probably not very far from the truth.
As I said these are weights for a weighted sum of the skills,
and the Potential Unit-score of a player X is the maximum
positional score.
PU(X)=max(PU_PG(X),PU_SG(X),PU_SF(X),PU_PF(X),PU_C(X))
For example, PU_PG(X) would be 0.15*JS(X)+0.28*JR(X)
+...+0.04*SB(X)
The limits of the potential levels are then:
0 announcer: cap 10 [in potential-units]
1 bench-warmer: 10 to 12
2 role player: 12 to 14
3 6th man: 14 to 16
4 starter: 16 to 18
5 star: 18 to 20
6 allstar: 20 to 22
7 perennial allstar: 22 to 23
8 superstar: 23 to 25
9 MVP: 25 to 27
10 hall of famer: 27 to 29
11 all-time great: 29
Last edited by General Ticktack at 10/21/2011 7:47:01 AM