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Analyzing pops in Cross-training!

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This Post:
22
192339.309 in reply to 192339.308
Date: 9/16/2011 3:44:34 AM
Overall Posts Rated:
906906
And wtf? It's the same situation for every single player in this game. Once you lose, once you win, full stop

We have both said a lot of things that you are going to regret.
This Post:
33
192339.311 in reply to 192339.310
Date: 9/16/2011 6:53:10 AM
Overall Posts Rated:
12061206
Hi
I made little experiment this week. I decided to waste my money and I bought 27 scrubs - 18-19 yo (because the fastest possible speed of training), potential >= 6, salary < 4k (because of guarantee they aren't capped), price = 1k (the cheapest). Finally I had 40 players in roster during training. And I trained FT this week. I hunted for cross pops and I expected few and maybe even in two different skills.
Other important information - most of these scrubs didn't play in last week (only 7 of them). And probably no one of my players is capped.
Result:
- 14 pops in FT
- 0 other pops.

So we can make little brainstorming and try to analyse this case. I have few hypotheses (the are only speculations):
- training of FT doesn't increase other skills (probably wrong because of information in first post in this topic)
- effect of cross training is very small
- to gain cross training during training of FT player has to play in week
- to gain cross training during training of FT player has to play in week on training possition (related to skill, which should pop thanks cross training)
- summary effect of cross training is constant (independent of number of trained players) and this effect is spread over all players (more trained players means less effect for each of them)
- effect of cross training during training of FT is independent of age of players.

Other my hypotheses (not related to this case):
- in one week all players in team train the same skill by using cross training. We should find two cross pops in different skills to reject it.
- if all players train the same skill it means that level of skills don't matter, skill trained thanks cross training is selected totally randomly.

This Post:
00
192339.312 in reply to 192339.311
Date: 9/16/2011 7:25:39 AM
Overall Posts Rated:
2222
Well...trained endurance and got 10 pops in...endurance. Nothing new, so far...

From: pmfg10
This Post:
00
192339.313 in reply to 192339.311
Date: 9/16/2011 7:25:49 AM
Overall Posts Rated:
206206
1vs1 for Forwards, pop in Free Throw.

From: shikago
This Post:
00
192339.314 in reply to 192339.311
Date: 9/16/2011 7:54:39 AM
Milwaukee Lethargy
III.8
Overall Posts Rated:
849849
Second Team:
Miłwaukee Lethargy
(posted part of this in help forum, but seems relevant here as well with the GS speculation.)

Just had a player that didn't play a single minute all season increase in game shape...
& another that played 58 minutes fall close to 2 levels of GS? (DMI was cut in half, despite receiving full training & a skill pop)

But even from this week alone.... another guy with 50 some minutes & full training had his DMI fall by 60%. None of my players receiving training popped in GS, & none have ever gotten a visible cross-training pop either.

So as arbitrary as GS seems to be, how can anyone know if GS is one of the things receiving cross-training or not? Also, seeing as how GS isn't an actual "skill", & is listed separate (under age / height / potential)... idk. Just makes it less probable in my mind that the 10% goes there.

From: Ashurri
This Post:
00
192339.315 in reply to 192339.314
Date: 9/16/2011 8:16:22 AM
Overall Posts Rated:
7979
Trained RB for 45, my tag-along 23 year old trainee popped in Rebounding 9 -> 10 and Driving 5 -> 6. Was supposed to team train this week but saw 4 trainable players at F and C got enough minutes for training this week, so......

From: pmfg10

This Post:
00
192339.319 in reply to 192339.318
Date: 9/16/2011 9:13:58 AM
Overall Posts Rated:
206206
I trained, 1 week of JR, 1 week of JS for guards, one of JS for forwards, one of 1vs1 for forwards and no JS pop in my 21 year old NT player

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