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Formula for Potential Uncovered

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This Post:
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188524.32 in reply to 188524.31
Date: 7/9/2011 7:08:56 AM
Overall Posts Rated:
959959
acoording to the formula, best player (with most total skills) possible looks like this:

Jump Shot: tremendous Jump Range: marvellous
Outside Def.: prodigious Handling: tremendous
Driving: tremendous Passing: marvellous
Inside Shot: prodigious Inside Def.: prodigious
Rebounding: prodigious Shot Blocking: prodigious

Total Skills: 149

too bad this guy might not make his NT because of the absence of sharp skills.. :)



wouldn't it a player with max out Handling, and atrocious in all other skills? Ok you can not train him, but if i understand the formula right is it just multiplikation, and handling has the smallest mulitplikator from all skills.

This Post:
00
188524.34 in reply to 188524.33
Date: 7/9/2011 7:27:32 AM
Overall Posts Rated:
204204
Too bad there are secondary JS pops with 1 on 1 :D

This Post:
00
188524.36 in reply to 188524.35
Date: 7/9/2011 7:46:31 AM
Overall Posts Rated:
959959
i want a player like this :)

This Post:
11
188524.38 in reply to 188524.35
Date: 7/9/2011 9:37:25 AM
Overall Posts Rated:
5353
That player would be quite useful for the ever lasting debate of 'What influences Layups more: Driving or Inside shot'.

This Post:
00
188524.40 in reply to 188524.39
Date: 7/9/2011 1:51:43 PM
Overall Posts Rated:
246246
Interesting. There is however this strange consistency of low impact of IS for SFs both from a salary and a capping perspective. Do the developers truely believe that the added value of this skill for SFs is low?

This Post:
00
188524.41 in reply to 188524.40
Date: 7/9/2011 2:48:06 PM
Overall Posts Rated:
13691369
I think that heavy-duty IS SFs are likely to cap either at PF or at C, so they focus on the "almost SG" like SFs here.

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