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Inflation

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277569.31 in reply to 277569.30
Date: 2/25/2016 3:50:41 PM
Overall Posts Rated:
14901490
it seems to be completely random. I'd assume it's RNG based on probabilites, but of course since the chance of good draftees (potential and starting skills) is very low, then the fewer the users the higher the probability of getting O good draftees. I think they need to adjust the probability of getting decent trainees. The problem is compounded by the fact that lower leagues have been emptied. Half the trainees usually are star or worse potential anyway, but in D2 or D1 that's not enough to compete anywhere. The probability of getting D2-worth potential (allstar PAS superstar) should be adjusted.

This Post:
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277569.32 in reply to 277569.31
Date: 2/25/2016 5:16:00 PM
Overall Posts Rated:
117117
but of course since the chance of good draftees (potential and starting skills) is very low, then the fewer the users the higher the probability of getting O good draftees.

I would say 2 to 3 at best in each draft (and that's being generous in most cases). By having 16 active teams in each league, all things being equal, that equates to one quality draftee per team every 5 to 8 seasons. To get 3, that's 15 seasons at best. That isn't enough to meet demand. It's just more teams fighting over the same lack of quality trainees.

Then that is compounded by the fact you need several quality players that have already been trained to fill your roster. More teams needing them means more demand. It has nothing to do with the lack of teams, but the lack of talent related to the teams that can afford to purchase the quality.





Last edited by Perriwinkle Blue at 2/25/2016 5:38:31 PM

This Post:
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277569.33 in reply to 277569.26
Date: 2/25/2016 9:27:28 PM
Edson Rush
II.3
Overall Posts Rated:
262262
Who would get the money if they released randomly created free agents?


Are you suggesting BBs should randomly create Free Agents or maybe release more FAs to deal with inflation because I fully support that idea.

Prices fall, players are worth less. Your asset isn't valuable in the trading sense as you bought him in the inflated market.


You have to remember that inflation and high prices are two separate things. You can have one without the other. Cutting profits will certainly reduce inflation, however it won't necessarily cause prices to go down.

By the way, to clarify my catching up comment, I meant that it shouldn't take too long for a new team to be able to be competitive with an old team. The new luxury tax is a great addition that helps narrow the gap. I am not saying a team should be able to win the B3 two seasons after they sign up (though I honestly don't see that there would be anything wrong with this), but I also think that this game should reward "good management" more than manager longevity.

This Post:
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277569.34 in reply to 277569.33
Date: 2/25/2016 10:25:06 PM
Overall Posts Rated:
117117
Are you suggesting BBs should randomly create Free Agents or maybe release more FAs to deal with inflation because I fully support that idea.

Yes, that is one of the things I believe would remove money from the game. I doubt they would ever release NT level players, but if they were to go that way, they could always make them utopian players.

You have to remember that inflation and high prices are two separate things. You can have one without the other. Cutting profits will certainly reduce inflation, however it won't necessarily cause prices to go down.

However it is caused, rising prices is inflation, so they aren't separate things. If teams can't afford the current prices, the prices have no choice but to go down.

I also think that this game should reward "good management" more than manager longevity.

This is where I see the "Oh, but the newbies need to be able to catch up" theory is half the problem with why teams are tanking. They should be able to compete, but they shouldn't be able to buy their way above the level they belong. Once they are knowledgeable enough about the game to beat the league they're in, then they can progress to the next division. That's how the game should be looked at to be profitable, not live in the comfort of bot leagues making millions each season, until you can afford a run at the top.

The notion that you need millions to compete is probably the biggest reason newbies quit before learning anything about how the game works. Teach teams to enjoy the game at a level they can handle, and they might hang around long enough to be successful the old fashioned way.

This Post:
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277569.35 in reply to 277569.34
Date: 2/25/2016 11:31:37 PM
Edson Rush
II.3
Overall Posts Rated:
262262
You're right, rising prices are inflation. But remember rising prices and high prices are two different things. You can certainly have both (which is what we have now), but having one does not always mean you will have the other. That's what I meant when I said inflation and high prices are separate things.

Once they are knowledgeable enough about the game to beat the league they're in, then they can progress to the next division. That's how the game should be looked at to be profitable, not live in the comfort of bot leagues making millions each season, until you can afford a run at the top.


This makes good sense. I support you on this. By new managers catching up, I don't mean they hoard up money in a low division and then buy their way to the top. I just think it shouldn't take them too long to progress divisions with good management.

The problem is high prices encourage hoarding especially for teams that don't have much money to begin with.

This Post:
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277569.36 in reply to 277569.35
Date: 2/26/2016 12:18:31 AM
Overall Posts Rated:
117117
But remember rising prices and high prices are two different things.

I get what you're saying now. They are separate issues, but they are related in we wouldn't have high prices without inflation. We're probably splitting hairs now, but tackling inflation is the only way to fix high prices.

The problem is high prices encourage hoarding especially for teams that don't have much money to begin with.

I agree with you 100% on this. I've been tanking (maximizing profit) from starting my team 5 seasons ago. I have invested most of my money on arena and training, so a hoarding limit doesn't affect me. I can hoard for seasons and be well under 25 million (with 10 million or so in my roster). If it was worthwhile, I would have spent my money on being competitive and trying to promote. As long as I can get away with making more money than I need, it's pointless to waste money trying.

That is where the problem arises. It makes more sense for me to hoard a few million each season, simply because I can.

This Post:
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277569.37 in reply to 277569.2
Date: 2/26/2016 3:07:56 AM
Overall Posts Rated:
16031603
Whats going on here?
What can we do and what BB team is doing for that?


Well lowering the weekly revenue of many teams would be a good start. How much are you making each week for example ?


Lowering the weekly revenue by speeding up training could be another route to go. I bought this guy a year ago (35033720), have been training him ever since (even 1-pos. training) and look where his salary is now. So even if I wanted to beef up my payroll by "natural" growth, it takes ages.

If I had punted RB (which was my initial plan anyways), he'd earn like half his salary by now - while sitting at 100 TSP, which is not awesome, but not bad either...

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This Post:
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277569.38 in reply to 277569.37
Date: 2/27/2016 1:18:44 AM
Overall Posts Rated:
1111
I think after 15+ seasons, I am going to leave this game. I am tired of looking through the transfer list every day. I am tired of seeing some crazily priced players bought by crazy managers. I am tired of the salary mechanism punishing players with high JR and PA and favouring players who can do many things OK but nothing great. I am tired of even the price of trainers having gone up for a double compared to 2 seasons ago.