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Scouting an Opponent

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From: Koperboy

This Post:
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31646.32 in reply to 31646.31
Date: 9/28/2010 9:50:14 AM
Overall Posts Rated:
952952
I think the reason isn't sub-level of game shape. I think it's Respectable rebounding from Rastko. It has been known that Rebounding affects salary the most. Right after that is Jump/Inside Shot and Outside/Inside defense (in that order. Somewhere in there should be also JR).

This Post:
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31646.34 in reply to 31646.30
Date: 9/29/2010 12:01:10 AM
Overall Posts Rated:
459459
I would say that your example points out two things. That there are definitely sub-levels to GS (and that your second guy is on the verge of 9 while the first guy is much closer to 7), that salary is not the be-all and end-all in determining a player's quality (looks like Zorin will be $7k+ next season while Kapusin will be around $5.6k), and that DMI is a very general and vague figure, at best.
The rebounding has very little if anything to do with the higher DMI in my opinion. At low levels, rebounding adds 200 bucks per level. Next season I guarantee that Zorin will have a higher wage than Kapusin.

Is there a chance that the higher potential adds a bit to the DMI score?

Last edited by somdetsfinest at 9/29/2010 12:01:57 AM

Once I scored a basket that still makes me laugh.
This Post:
00
31646.35 in reply to 31646.32
Date: 9/29/2010 1:13:33 AM
Overall Posts Rated:
4040
I think the reason isn't sub-level of game shape. I think it's Respectable rebounding from Rastko. It has been known that Rebounding affects salary the most.

After adding the players salaries into the calculator, player 1 had a salary of $7445 and player 2 had a salary of $5642. The calculator hasn't been updated, so the salaries will be about 5-10% higher than that when updated , but both will be incorrect at the same percentage... The reason is definitely sublevel of gameshape.

This Post:
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31646.36 in reply to 31646.34
Date: 9/29/2010 1:20:04 AM
Overall Posts Rated:
4040
Is there a chance that the higher potential adds a bit to the DMI score?

The same player with the same skills and same gameshape from week to week would have random dmi everytime. That is why I believe dmi is heavily linked to the sublevels of gameshape.

This Post:
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31646.37 in reply to 31646.36
Date: 9/29/2010 2:25:01 AM
Overall Posts Rated:
459459
That wasn't my question. I see that player two has a higher potential than player 1, and was wondering if perhaps potential is a slight factor in determining DMI. I doubt it, but hadn't seen anyone mention it before so though I'd throw it out there.


Once I scored a basket that still makes me laugh.
This Post:
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31646.39 in reply to 31646.37
Date: 9/29/2010 2:51:57 AM
Overall Posts Rated:
4040
Then I will answer the question again...

Is there a chance that the higher potential adds a bit to the DMI score?

The same player with the same skills and potential, and same gameshape from week to week would have random dmi everytime. Therefore it would have no bearing on the dmi score.

This Post:
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31646.40 in reply to 31646.39
Date: 9/29/2010 5:17:03 AM
Overall Posts Rated:
459459
That's what I was asking, but it looks like you are only half right. Josef Ka is about to figure out the formula for DMI, meaning that it isn't random.


@GM-JosefKa- sweet. No need for further data?


Last edited by somdetsfinest at 9/29/2010 5:35:59 AM

Once I scored a basket that still makes me laugh.
This Post:
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31646.41 in reply to 31646.40
Date: 9/29/2010 5:28:20 AM
Overall Posts Rated:
55315531
Of course DMI is not random. Just look at a player (<30 years) who's GS is 9 from week to week and he's not getting any training: his DMI will slightly decrease from week to week - but this only comes from decreases in stamina (aprox. -0 - -500 per week in DMI). His DMI will never rise without training!

All other differences in DMI come from sublevels of GS. GS itself is calculated with a random factor. That's why DMI seems to be random.

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