BB-Charles wrote
The available specialties are:
Publicists:
- Big Market, advertising (Bring more fans to the arena for DI/DII teams)
- Medium Market, advertising (Bring more fans to the arena for DIII/DIV teams)
- Small Market, advertising (Bring more fans to the arena for DV+ teams)
- Big Market, growth (Develop the fan base more for DI/DII teams)
- Medium Market, growth (Develop the fan base more for DIII/DIV teams)
- Small market, growth (Develop the fan base more for DV+ teams)
Publicists do all of these things at a rate depending upon their skill level, but a publicist with a given specialty will act as two levels above his rating when performing his best task.
You can hire staff in one of two ways.
1) You can find a headhunter to create custom staff. You can choose both their skill level and their specialty. In return, you will pay a fixed rate which will be set every offseason and will be approximately a 60% premium on what the market rate is (see the second option).
2) Any staff who are fired go onto a transfer list where they can be hired by the highest bidder, disappearing from the game if there are no offers. You bid a weekly salary, and the highest bidder hires the new staff member. All staff will have minimum acceptable weekly salaries, below which they will not accept a job offer. These will be approximately half the headhunter price.
Hiring new staff costs two weeks' wages to release the old staff member. All staff members have a 5% salary increase every five weeks, with a cap somewhere above the "headhunter" number. The headhunter number will be regularly recalculated (probably every offseason) based upon market rates for different types of staff. Staff skills never change otherwise (no add or drop).
Existing staff will continue to stay on your team and drop in skill for as long as you would like to keep them, but when you fire them they will not go into the market. New players will continue to get a shared level-1 staff member who does not increase in wage over time and does not go into the pool when fired.
Last edited by Iordanou at 7/19/2008 6:15:14 AM