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The BB Training Crowd-Sourcing Project

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This Post:
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203921.319 in reply to 203921.318
Date: 9/11/2012 4:00:16 PM
Overall Posts Rated:
13691369
On a side note: I never heard of any hard cap.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
11
203921.320 in reply to 203921.319
Date: 9/11/2012 4:08:32 PM
Overall Posts Rated:
952952
I did and I imagine it like this:

Say you have a Superstar (8) with sublevel 8.5. MVP is 9.

So soft cap is 8.5 and hardcap is 9. This means he will train really slowly from 8.5 to 9, but once he comes to 9 he will stop.

This Post:
00
203921.321 in reply to 203921.320
Date: 9/11/2012 4:09:18 PM
Overall Posts Rated:
13691369
And you got that information from...?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
203921.322 in reply to 203921.321
Date: 9/11/2012 4:21:12 PM
Overall Posts Rated:
952952
Now that I think of, maybe this is not confirmed directly from BBs, but mainly from speculations and "urban legends", circulating on this forums. Maybe it's not true, but I believe it anyway because until it's proven otherwise, I don't know what else to believe.

This Post:
00
203921.323 in reply to 203921.322
Date: 9/11/2012 4:24:25 PM
Overall Posts Rated:
13691369
The urban legends I´ve been talking to think about the cap as a soft cap only - there´s a border, after which training slows down so massively, that it´s hardly worth spending training minutes on the player anymore. I know several player that have been trained over the "cap" which received like 12-13 weeks of full training till they got their next pop, but they got it nevertheless. I´m not sure why the system should use a "hard cap" when the soft cap mechanism (and the age factor) will sooner or later limit the players skills theoretically anyways.

Even if there is a hard cap, it would be pretty hard to find evidence outside a straight confirmation from the BBs, as the training effect becomes increasinly slow after reaching the soft cap. Maybe JosefKa with his data could provide some insight in this (and technically speaking the hard cap is just a special case of the soft cap with the training factor reaching 0).

Would be interesting to know if after reaching the soft cap there´s a "one-time hit" in speed (such as 1/10 of the age / size limitations) or if the development over the soft cap is still a function of potential reaching 0 at some point.

Last edited by LA-seelenjaeger at 9/11/2012 4:28:15 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
203921.324 in reply to 203921.323
Date: 9/11/2012 4:27:07 PM
Overall Posts Rated:
952952
I´m not sure why the system should use a "hard cap" when the soft cap mechanism (and the age factor) will sooner or later limit the players skills theoretically anyways.


Maybe because BBs wanted to prevent that a low potential player like 6th man could be trained until star or even allstar? Granted, it would probably take 7+ seasons, but it could be done.

This Post:
11
203921.325 in reply to 203921.324
Date: 9/11/2012 4:40:44 PM
Overall Posts Rated:
13691369
Actually I´d see that as a plus to the game.

Zwei Dinge sind unendlich, die Dummheit und das All...
From: Koperboy

This Post:
00
203921.327 in reply to 203921.326
Date: 9/12/2012 2:31:28 AM
Overall Posts Rated:
952952
I always thought that if a player has 15.4 in OD, he defends like that and not like 15.0. At least it's the most logical thinking. If his level of skill is anywhere between 15.0 and 15.9, but he always plays like his OD is at 15.0, that could be really bad from BBs.

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