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Stop day trading (thread closed)

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This Post:
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9808.319 in reply to 9808.301
Date: 3/15/2008 9:58:10 AM
Overall Posts Rated:
00
I want to have the chance of training a rookie and sell him when he is good enough, or keep him when he boosters my team.


Nothing about my proposal changes this.

If you are going to keep a draftee and train him, fine. However, you have limited training spots, so you will have to replace one of your current trainees with a new draftee. Sell the old trainee; keep the draftee. You cannot do both.

As a practical matter, I find myself training 4 players at full time (48 or more minutes) and 2 at whatever is left over (24 to close to 48, depending on the weird choices of the substitution engine). So when 3 draftees come in, I have to decide which of the three draftees is worth training, and which of the current trainees will have to be sold off for whatever the market will bring.




This Post:
00
9808.320 in reply to 9808.319
Date: 3/15/2008 1:00:34 PM
Overall Posts Rated:
1515
It almost seems like a silly question when people ask about what to do when they reach their proposed roster limits.

Are you people telling us that you have the organizational skills to manage day trading but not enough to manage a roster? I doubt that is what you mean, but it is kind of sounding like it.

If you don't have room adjust your roster....just like every real team has to do.

I do think that a higher roster limit makes sense for BB purposes. I was thinking somewhere around 18-20 with a higher limit in the off season, maybe even as high as 22-25. (Although 16-18 and 20-22 would work as well)

This allows plenty of flexibility. It should even allow for decent profit to be made on the market, it just doesn't allow day trading to dominate the game.

This Post:
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9808.321 in reply to 9808.320
Date: 3/15/2008 4:47:56 PM
Essen Eagles
III.9
Overall Posts Rated:
77537753
Second Team:
Huttrop Hornets
Sounds like a good idea.

I think 18 players would be good solution.

This Post:
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9808.322 in reply to 9808.317
Date: 3/15/2008 7:00:01 PM
Olympus Team
IV.4
Overall Posts Rated:
4949
So, your goal is to buy players, train them for 5 weeks and sell them ? Well, that's not really what I think of concerning a Basketball management game...

This Post:
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9808.324 in reply to 9808.323
Date: 3/15/2008 7:26:27 PM
Overall Posts Rated:
1515
He isn't putting words in your mouth, he is trying to understand what you are saying....there is a huge difference.


Why don't you consider upgrading your arena before telling other people they have no solid grasp of how to play this game.

This Post:
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9808.326 in reply to 9808.325
Date: 3/15/2008 7:59:04 PM
Overall Posts Rated:
1515
I'm happy your opinion doesn't conform...otherwise how could there be a discussion?

Your response just seemed a bit over the top.

This Post:
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9808.328 in reply to 9808.327
Date: 3/16/2008 7:57:02 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
831831
Second Team:
Slaytanic
A team needs to have 5 good players and other 5 players of a lower level as substitutes. 18 players as max numbers is too much and this will not limited at all the trading. I can earn 200k from a sale of only 1 player, so I think we should limit the profits not the players. Of course this can help when there are people that make profits trading a lot of players but if you want to make trading also one player can give you a lot of money.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: CitB
This Post:
00
9808.329 in reply to 9808.328
Date: 3/16/2008 8:00:36 AM
Overall Posts Rated:
66
a roster limit wont stop me to sell some of my players... i keep the best 5 and just try to sell the other 10, so it wont affect daytrading for my opinion.

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