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Sound in games

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This Post:
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199407.32 in reply to 199407.31
Date: 11/1/2011 10:29:46 AM
Overall Posts Rated:
13361336
Well, on this part I know for sure that your wrong.
The "live view" of the games are just that - "real-time" connection and update.
For your knowledge the game you are watching have already been played by game engine in those 15 minutes prior your "live" watch time. So there is actually no possibilty of watching the game happen live. Obviously there are ways to add sound files to different events, but I think it's a lot more work than you presume. It's not a simple equation and the game viewer is not really bugfree.
Stop speculating/estimating how easy things are, if you actually have no experience in that field.
There are plenty of instructions online for adding sounds in java or flash. If you manage to produse a small simple game with events and sounds added to them (not coming from mouse clicks, button presses or just backround music), then I might take you a bit more seriously...

This Post:
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199407.33 in reply to 199407.32
Date: 11/1/2011 12:21:36 PM
Overall Posts Rated:
105105
For your knowledge the game you are watching have already been played by game engine in those 15 minutes prior your "live" watch time. So there is actually no possibilty of watching the game happen live.

Call it whatever you call it, data is sent periodically to the user.
This data could be added with sound "data".

Obviously there are ways to add sound files to different events, but I think it's a lot more work than you presume

The SW that calculate the score just needs to add, at each change, the information needed for the sound that reflects it.

Stop speculating/estimating how easy things are, if you actually have no experience in that field.

I believe we both speculate and estimate, and (as I said) I think neither of us know what can and cannot the developers do, and what is their priority.

This Post:
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199407.35 in reply to 199407.34
Date: 11/1/2011 4:08:39 PM
Overall Posts Rated:
105105
1) I don't know how you got to that I "don't like definitions".

2) OK, so what are you claiming basically?
Even if it is sent once a game, the same is true regarding the voice info.
At the end, the score is changing. There is information relating to that, and the "sound-by-sound issue" can be added to that.

From: Kukoc

This Post:
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199407.37 in reply to 199407.36
Date: 11/4/2011 6:47:36 AM
Overall Posts Rated:
13361336
Only supporters have player numbers...

This Post:
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199407.39 in reply to 199407.38
Date: 11/4/2011 12:11:11 PM
Overall Posts Rated:
587587
Would have to most definitley omit the names. Good luck getting an engine built to enunciate any and every name!!! LOL

Before anyone gets any ideas, I link my earlier post in this thread: (199407.13). Text-to-speech is not the answer here.

This Post:
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199407.40 in reply to 199407.38
Date: 11/5/2011 6:32:08 AM
Overall Posts Rated:
105105
Well they might just say 'home team shoots' or something like that. Would have to most definitley omit the names. Good luck getting an engine built to enunciate any and every name!!! LOL
Another solution for this issue (which is an advanced part in this feature. Score reading will be enough in the firsr phase) is to call the position!
"The SG takes the shot and it is in!"
Almost any problem with a feature could have solution or a warkaround.