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Suggestions > Minor suggestions 3

Minor suggestions 3 (thread closed)

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This Post:
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273519.32 in reply to 273519.31
Date: 11/21/2015 9:11:28 AM
Petrosian Club Montevideo
II.4
Overall Posts Rated:
132132
SECOND minor suggestion:

Could we add a salary number visible when you step on a players name on the game report? Just like when we step on a skill name for, say, Inside scoring, and we see the number of that skill, perhaps we could get just the player's salary on that particular game and for that particular season

Actualy, I think there is no salary history at all on BB, which is a basic, a must (you can check for example basketball-reference layout of every NBA player's contract history, money earned, etc: it's great). Goal would be: To better understand where a player is coming from, how he peaked, how he aged (or is aging), and above all, to understand with how much o a TSP-load he was playing at a particular game on a particular season.

I know TSPs and salary do not match at all, and the correlation is not that strong. BUT, it does give a hint of how a player was developed.

Is this doable? I mean, realistically doable.

This Post:
00
273519.33 in reply to 273519.32
Date: 11/21/2015 9:18:09 AM
Petrosian Club Montevideo
II.4
Overall Posts Rated:
132132
Actually, I have a third minor suggestion before my last one:

When I enter my league standings: Is it possible that when I step on each team, there could be visible last season result for that team? This way, I can easily see where this team is coming from. It would be just a number or word, like when I step on a skill's name I can see the number for that level.

Legends to show for all teams would be: "Promoted", "Relegated", "7", "6", "5", "4", "3", "2" and "Finalist"; obviously, Finalist, 7 and 6 would be teams that played playoffs but did not win the league nor relegated, so they stayed.

I think this would give a really quick and useful glimpse of a team, so we don't have to go to the team's history to see where this team is coming from.

This Post:
00
273519.34 in reply to 273519.33
Date: 11/21/2015 9:24:45 AM
Petrosian Club Montevideo
II.4
Overall Posts Rated:
132132
My last suggestion is a little bit more complex, since it requires touching the player's info page:

I have observed that some players foul more than others, so I assume that, besides a little randomness here and there, there is a certain trait in each player about how aggressively to approach the game (or call it personality or whatever).

Is there a way we could add an aggresiveness index or personality index on the general player's info (right there next to DMI and Game shape, age, etc).

I don't know how this game is really written, so I am basically here swimming under the suspicious ocean of plain experience.

Perhaps this info, this agressiveness or personality trait (with players ranging from sheep lover to chainsaw addict) can only contain a number, like DMI, if you don't want to use words, or to reveal too much. A number could help you disguise part of the code, but also would offer a hint about a player for managers to take into consideration before negotiate a contract wth that player.

This Post:
11
273519.36 in reply to 273519.31
Date: 11/21/2015 5:02:55 PM
Overall Posts Rated:
7070
I have THREE minor suggestions, or actually two minors, and the other I don't know (so perhaps I will ask how it is done).

First: INJURY REPORT (or history, or whatever you want to call it: Is it possible that on the Player's page right menu (where you see the statistics) you can add an Injury report, or actually "Medical History" would be more realistic. This should contain:

-how many times the player has been injured throughout his career.
-how many weeks the player was injured (just a simple count of the weeks number that we normally see when the player is injured)
-how many games the player missed due to injury (or would have missed in case he would be healthy and the manager would have played him).

I think injury-prone players are a lot of just chance, but I'm also suspicious that there is somewhere a "fragility" index or measurement for each players, since I have observed that some players NEVER injure or almost never, while others seem to be enfermery's clients of the month.

Plus, this is very realistic, since every team in the real world looks at the medical history of a player before entering any contract negotiation.



I am all for this. This seems like an idea that needs to be in place. Figure out who's a Kyrie Irving or Greg Oden, and who's a Michael Jordan, or Rip Hamilton.

This Post:
11
273519.37 in reply to 273519.35
Date: 11/21/2015 5:58:06 PM
Overall Posts Rated:
9292
Where's the skill for "Suddenly missing free throws in the 4th quarter of the conference semifinals?" :@

This Post:
22
273519.38 in reply to 273519.37
Date: 11/21/2015 6:05:23 PM
Overall Posts Rated:
7070
Where's the skill for "Suddenly missing free throws in the 4th quarter of the conference semifinals?"


experience

This Post:
11
273519.40 in reply to 273519.37
Date: 11/23/2015 10:41:37 PM
Overall Posts Rated:
596596
Where's the skill for "Suddenly missing free throws in the 4th quarter of the conference semifinals?"


...or trying to grab a rebound and instead fumbling it out of bounds.

This Post:
00
273519.41 in reply to 273519.40
Date: 11/29/2015 12:00:21 PM
Kallithea
III.6
Overall Posts Rated:
253253
Second Team:
Kallithea Wildcats
I have also a suggestion to make that can sum up the view of team history(like season by season view of wikipedia)https://en.wikipedia.org/wiki/Olimpia_Milano so that can be viewed like a table

Season Domestic competitions Cup Other competitions
League Postseason Position Playoffs
25 Italy III.15 2 Semifinalist Semifinalist N/A
26 Italy III.15 7 Quarterfinalist last 32/6th Round Euroleague knockout stage(last 256)
27 Italy II.6 6 Runner-up – Euroleague group stage(last 32)


This Post:
00
273519.42 in reply to 273519.11
Date: 11/30/2015 11:54:18 PM
Overall Posts Rated:
7070
(shoot me if it's been suggested already)

New offensive tactic idea:
Slash and Dish

PGs, Sgs, SFs cut inside off of picks, and if the shots not there kick it back outside for the 3, or dump it off to a Bigman who's defender came off to contest the drive.

fast paced... Neutral with some Outside

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