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Elastic effect

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From: Quno

This Post:
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288495.33 in reply to 288495.32
Date: 7/22/2017 3:19:13 AM
Bronx Wings
IV.4
Overall Posts Rated:
1111
Yeah, I have a lot of 18-19's year olds on my team who need training.

This Post:
11
288495.35 in reply to 288495.23
Date: 7/23/2017 12:08:54 PM
South Dragons
DBA Pro A
Overall Posts Rated:
501501
Second Team:
South Dragons II
With my trainees I first trained 1v1 for HA and DR to increase and set up elastics. IS also got a some pops. After that I did SB which I finished last Friday. Now I will continue to train ID which probably will benefit for the higher SB. Sometimes I trained RB during the last 3 seasons so I probably need only 1 or 2 training in RB. On the other hand, I do need more IS. So basically I still need to train ID and IS.

Thanks for your very comprehensive post. I had to read it more than once to understand it well. That’s why I have some further questions:)

I think that Joe’s reasoning is not wrong. At least from a qualitative point of view. It’s in line with the game manual as well according related skills: If the skills who are receiving secundary training are higher than the primary trained skill, the primary trained skill increases faster. Don’t you use this logic in your advice? When you further deduce this for the different inside skills the result will be IS/ID>RB>SB.

SB trains both RB and ID why would you train ID first? It has a little elastic boost from IS, but not enough AND it trains IS as secondary instead of RB which matters to you.

In line what Joe is saying:
SB training improves SB, ID and RB. So it's better to have higher ID and RB than SB. RB training improves RB and ID but not SB. So RB won't improve faster if SB is higher. Conclusion: better to train RB before SB.

And you can make the same reasoning with ID: ID doesn't improve RB but RB improves ID => better to have a high level in ID when training RB but the level of RB has no impact on ID improvement => better to train ID before RB.

I agree with you that we need quantitative numbers to validate this and training speed between different skills differ. Your table is pretty comprehensive but I am not familiair with the percentages you’re using. What’s the source of these numbers or are they a rough estimate? When I look at the training simulator spreadsheet at SB training I see that SB will increase with 0,79 and ID with 0,23 (which is 29% when I divide this by 0,79). For 6'0" ID increases with 24% when training SB. That’s different than the 40% you’re using.

I also mailed Joey Ka and he referred to his coach parrot tool. I used his spreadsheet with a 18 year old player with 52 TSP (6 6 6 6 6 6 4 4 4 4), trainer level 6 and MVP potential. I tried to get as close to the following inside skills: 15 15 12 13. I tried different scenarios:

1. SB>ID>IS>RB. After 28 weeks SB, 21 weeks ID, 34 weeks IS and 15 weeks RB I got: 15,2 14,9 12,2 13,0 (98 weeks in total)
2. ID>IS>RB>SB. After 32 weeks ID, 34 weeks IS, 14 weeks RB and 20 weeks SB I got: 15,1 14,9 12,3 12,9 (100 weeks in total)
3. IS>ID>RB>SB . After 47 weeks IS, 21 weeks ID, 13 weeks RB and 24 weeks SB I got: 14,9 15,2 12,1 12,9 (105 weeks in total)
4. SB 3 weeks>ID 3 weeks>IS 3 weeks>RB 3 weeks, SB 3 weeks, ID 3 weeks, etc. After some time you don’t traind SB and RB anymore and only ID and IS. After 98 weeks training I got: 15,1 15,4 12,2 13,0

When the model is right training SB>ID>IS>RB is most efficient even in scenario 4 (more or less the same). The difference with scenario 2 is very low, only 2 weeks on 100 weeks total. I’m suprised on the result of scenario 3 which will last 5 weeks longer than scenario 2. The model uses data from the US database so should be pretty reliable (we don’t have better numbers I guess). So according to the model the elastic effect on inside skills doesn’t have a very big impact on the decision which skills to train first. Or am I mistaking?

Of course you normally first train 1v1 which will make IS probably higher than other inside skills, so this is just one example.

I also tried the training simulator with scenario 1 and 2. The inside skills in both scenarios ended up at 16,3 16,2 10,3 14,8. Scenario 2 was 23 weeks faster than scenario 1. But there’s no elastic effect for SB in the simulator so I didn’t continue this analysis.

This Post:
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288495.36 in reply to 288495.35
Date: 7/23/2017 5:26:32 PM
Overall Posts Rated:
14901490
What you (and Joe) is ignoring is that not all training is equal. If you take a player with the same level of skills throughout (so there is no elastic effect) some skills train 'more' or 'faster', depending on how you think about it. SB trains more than any other inside skill, so everything else being equal you will train quicker by training SB. Even if you account for the fact that IS will be higher than ID after you train 1v1 forwards you need a massive difference between IS and ID for the elastic effect of IS on ID to make up the higher base speed of SB.

I agree with you that we need quantitative numbers to validate this and training speed between different skills differ. Your table is pretty comprehensive but I am not familiair with the percentages you’re using. What’s the source of these numbers or are they a rough estimate?
The source is Coach Parrot. The percentages I used were meant to give an idea of how much secondary training goes into those skills. I took a player with the same value across all skills (no elastic effect anywhere).

So according to the model the elastic effect on inside skills doesn’t have a very big impact on the decision which skills to train first. Or am I mistaking?
As hrudey said, this kind of level of finesse it's usually only relevant for HoF or MVP SF where it matters to get the most skills possible and not reaching a goal 2, 3 or 5 sessions earlier, because you have limited or no cap constraints.

When I look at the training simulator spreadsheet at SB training I see that SB will increase with 0,79 and ID with 0,23 (which is 29% when I divide this by 0,79). For 6'0" ID increases with 24% when training SB. That’s different than the 40% you’re using.
The table you want for baseline speed (before accounting for height, age, elastics, coach level etc) in Coach Parrot is in Sheet 'Coeff', Cells B224:AF233

Last edited by Lemonshine at 7/23/2017 5:36:53 PM

This Post:
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288495.38 in reply to 288495.35
Date: 7/27/2017 6:15:34 AM
Nitra Corgons
Extraliga
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Second Team:
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As Lemonish said, SB trains cca 1,23 times faster than ID/IS and about 1,33 times faster than RB. That is why SB is benefecial to pull first and so set the elastic effect.

1 BBB, 20 Leagues, 10 Tournaments, 3 Europe Titles (SVK), 2 World Bronzes (SVK), 2 Europe Bronzes (SVK,FRA), 42 Seasons NT coaching
From: Bommy

This Post:
00
288495.39 in reply to 288495.37
Date: 8/12/2017 5:44:40 PM
DunkTales
III.10
Overall Posts Rated:
121121

If that is what we're looking at we may want to look at the guard elastics like OD vs JR that doesn't have any secondary connection or how high HA influences PA even though it doesn't train it through secondary training.


I can confirm, that HA>>>>PA boosts the PA-training tremendously. (I don´t have numbers, just subjective perception/experiences)

But your question is pretty nice, because I had some issues with the same question.

If we consider the fact that OD-Training also includes ID as secondary training we may ask, if a high ID might have an elastic effect on OD-Training as well. -> This might be useful for finishing training for bigmen, but also could mean that starting (after 1on1) with the BIG-Men-Training for a Guard could also make sense

And as mentioned earlier in this thread: 1on1 sets up the elastic effect for several other skills to develop.

JR trains as secondary skills JS + OD. Therefore, if the JS (boosted by 1on1/JS) and the OD (boostet by HA/ ID (?) ) are relativly much higher than JR, then a relativly quick development of the JR-Skill can be expected.

OD trains as secondary skills HA + ID. So a high HA (boostet by 1on1/HA/PA) + high ID (boostet by SB/ID/IS) is needed for a high elastic effect on OD. (Under consideration of the prior mentioned targets and time/trainingspeed limitations)

I like the idea you guys mentioned to use the first 2-3 seasons to train each skill to a certain level and set up the elastic effect by training 1on1. I think, I will prioritize this two steps with my new project.


PS: with my first SF project I trained ID-RB-IS-SB......the results/speed werent that great. Therefore, I´m with the SB-First-Theory and hope to get better results next time.

Nice weekend and regards

Bommy

From: Cowstreet

This Post:
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288495.40 in reply to 288495.39
Date: 8/13/2017 4:16:34 AM
South Dragons
DBA Pro A
Overall Posts Rated:
501501
Second Team:
South Dragons II
JR trains as secondary skills JS + OD.

As far as I know JR doesn't train OD as a secundary (source: Coach Parrot and Training Simulator)

I also asked some Dutch experienced managers about possible elastics between (high) ID which could speed up OD. When training big men in OD after inside training that effect wasn't noticeable.

I had the same question as Manon which is more or less in line with the game manual as I mentioned earlier in this topic.
It’s in line with the game manual as well according related skills: If the skills who are receiving secundary training are higher than the primary trained skill, the primary trained skill increases faster.

So I think there's still no plausible explanation why OD/JR and HA/PA are elastic.

Some time ago Joey ka defined a hypothesis but later he said that he didn't believe it anymore, although Coach Parrot is still based on it ((78242.422). I'm not sure but perhaps it has something to do with the OD/JR and HA/PA elastics.

Anyway, based on this topic I changed my mind on the inside training and which skills to train first (SB first).

From: Bommy

This Post:
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288495.41 in reply to 288495.40
Date: 8/13/2017 4:51:38 AM
DunkTales
III.10
Overall Posts Rated:
121121

As far as I know JR doesn't train OD as a secundary (source: Coach Parrot and Training Simulator)


You´re right. I was quite sure, that I read it in a german forum, but I was mistaken. Sorry my bad.


I also asked some Dutch experienced managers about possible elastics between (high) ID which could speed up OD. When training big men in OD after inside training that effect wasn't noticeable.


I think this depends on the training strategy you´re using. Going first for the straight A-Skills and finish then with B-Skills (AB-principle) or the other way round might make this effect unnoticeable, due to the age of the bigmen or the training order (if OD comes first).

If you go for the ABA strategy, you can take a small (!) advantage to this effect. I have to admitt, that I just talking by a little experience, because I tried this once with my current SF. The results were okey but I have to admitt, that the main factor still might be HA for the OD-elastic-effect. After the skills became even, the OD training became much slower, although the ID was still high enough.

Anyway, it´s really fun to read the comments here. They are very informative. Thanks for all the nice insights.

(y)