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Too tough on stamina!

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9997.32 in reply to 9997.31
Date: 12/21/2007 12:38:13 PM
Overall Posts Rated:
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I am disgusted. My 9 week injured player went down in stamina the first week, fair enough! Was told this would be a small decrease so it was likely something about 0.02% of a pop. NOW imagine my surprise!!!! The second week, same player decreases again. This means he will go from a great shape profesional basketball player down to basically a weezing fat kid who does nothing but eat burgers and sit on a couch. He's not Sean May!!!

A decrease of one or two stamina after a long injury makes sense, but a complete crash for a player means that my whole team's training will be messed up for almost a whole season, every time one player gets injured. Otherwise I have to sell a player every time he gets injured or retire him? On top of this I have a great doctor I pay lots of money and he hasn't sped up the recovery by a single day yet, monitoring the weeks counting down, it's been 7 days for both. What do I pay him for?

It is truely ridiculous. I am considering quitting a game I love as this is a GAME BREAKING 'FEATURE' that everyone has been pointing out for a couple of weeks.

Edited by michaelowe (12/21/2007 12:39:04 PM CET)

Last edited by michaelowe at 12/21/2007 12:39:04 PM

From: MaxxxL
This Post:
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9997.33 in reply to 9997.32
Date: 12/21/2007 2:53:38 PM
Overall Posts Rated:
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I agree the situation with stamina is marasmic, i spent 3 weeks to up the stamina of my key players before, now one of these players is injured and he has already lost 3 levels of stamina, therewith the time which is required for recovery is too much in spite of high levels of the doctors...

This Post:
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9997.35 in reply to 9997.31
Date: 12/21/2007 9:55:49 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
we've reduced the effect on the stamina again by about a factor of 4. You should see the differences soon. A couple of our developers and we only have a handful are on vacation this week so things are a little slower than normal around here.

This Post:
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9997.37 in reply to 9997.36
Date: 12/22/2007 12:26:47 AM
1986 Celtics
IV.16
Overall Posts Rated:
88
i'd say they are reduced roughly by a factor of 4

This Post:
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9997.38 in reply to 9997.37
Date: 12/22/2007 11:56:28 AM
Overall Posts Rated:
9696
I have stamina drops regularly too, but I do not mind that much. I didn't see too many negative effects on players with very low stamina.
I do agree that if you do find stamina very important for your players, it is realy hard that his stamina is gone after an injury, and it takes too long to recover it for just 1 player.

However I read 1 post that said he trained and got 1 pop, while 2 players dropped in stamina. I think he trains something else than stamina? if not, my next sentence will be void.
Stamina trains much faster , so it's totally not bad to have 2 drps on stamina while you get a pop in an other skill, you can easely train 1 week stamina to recover the lost stamina of the last 6 weeks, and then go on training the thing you where training again.
This was the point in the first place, to force managers to interupt their normal training and make them train stamina once in a while...

Maybe it wouldn't be so bad to attach a background stamina on newly generated players. when the player is fit, and does not train stamina, he will go towards that background, if he gets injured, he drops, but after recovering, he starts going back. In real life all people are diffrent, some have beter stamina then others, they are 'born' with it.
Training stamina will make him rise quicker to his background, and if he reached it, he will still get better, but slower.
Players that get stamina training on regular basis might see their background rise, players that never receive stamina training will see their background drop.
This way, a player does not nessecarily need to train stamina in order to recover his form, but players who do train stamina every so often will improve over time...


They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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9997.39 in reply to 9997.35
Date: 12/22/2007 1:50:38 PM
Overall Posts Rated:
744744
we've reduced the effect on the stamina again by about a factor of 4. You should see the differences soon. A couple of our developers and we only have a handful are on vacation this week so things are a little slower than normal around here.

Just to clarify:
Should I take "reduced by a factor of ~4" to mean
--a player playing 12minuts or less per week reduces stamina? or
--a player playing 24 minutes or less can now expect about 25% of the previous drop to stamina?

I'm kinda hoping its the latter.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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9997.40 in reply to 9997.39
Date: 12/22/2007 4:33:09 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
i'm not gonna give anything more specific to the formula than the rough 1/4 number. its up to the players to figure out what works and what doesn't.

This Post:
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9997.41 in reply to 9997.40
Date: 12/22/2007 4:39:34 PM
Overall Posts Rated:
744744
Sorry. Just was asking for a clarification of minutes required to prevent a stamina drop, like what was posted in the News items when the changes first occurred.

I wasn't trying to ask for information as to the exact amount of the drop; just wanted to make sure the community knew how many minutes were required to avoid a drop altogether.

If we must also figure that out as a community, I understand.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
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9997.42 in reply to 9997.41
Date: 12/23/2007 12:30:38 AM
Overall Posts Rated:
00
My injured player had 7 weeks injury. Now it;s down to 3 weeks. In the meantime his stamina went from strong to Atrocious. Am i really gonna spend 7 weeks of training to fix him? Who's gonna waste that much time to train stamina?
My player is totally ruined, it's even hard enough to get his gameshape up since it wont magically pop up to strong. It'll take at least 3 weeks to get him back to respectable.
Who's crazy enough to train half a season on stamina just to get his injured player back up from his long-term injury. Sure, after 7 weeks all the other players would have sensational stamina, but seriously i would rather put that valuable training time in some other type of training.

In my opinion there should be a Natural Growth to stamina if you gonna sap away all his stamina while he's injured. Like have a gradual growth until average when you play 48 minutes a week. You can't expect us to train stamina for 7+ weeks just to get back an injured player.

Edited by Riceball (12/23/2007 12:33:10 AM CET)

Last edited by Legen...Riceball...Dary! at 12/23/2007 12:33:10 AM

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